3D character design has always proven to be one of the most challenging tasks for 3D artists everywhere, as creating a fully animatable 3D character often requires a multidisciplinary team with skills ranging from modeling, sculpting, texture painting, and skin rigging. Not to mention an entire collection of additional skills if you require your character to be properly animated.
To solve this, Reallusion has developed the iClone Character Creator tool which provides the most versatile 3D avatar creation solution that has permanently changed the industry rules through a character creation system that delivers unlimited possibilities.
When artists begin their creative processes, creating 3D heads may not seem like an overly tedious affair. Especially when we already have tools that can make 3D characters and their heads in a pretty straight forward manner.
But what do we do when we wish to create ultra-realistic 3D models? Where can we source human head images? And what would be the best software for generating real 3D heads?
When English rock band MUSE launched its seventh album – Drones last year, they were looking for an artist that would create the animations for their music video that could best capture the spirit for their new album track The Handler. That’s when they discovered the dark talents of Tom Jantol, a well-known CG animation director, cinematographer, and machinima specialist.
See the 10 Million views music video (Muse – The Handler):
One of the things people always love about 007 is his ability to do the impossible. The unexpected. The unconventional. Breaking away from the rules and doing what people are never accustomed to doing.
Now as extreme as his majesty’s secret agent can be at times, his peculiar way of getting the job done may just teach us a bit about getting ours done to? Especially when it comes to following ironclad pipelines and processes that everyone seems to swear by.
This tutorial will showcase a character creation pipeline using Reallusion’s Character Creator, 3DXchange, iClone, and ZBrush.
In this tutorial, we will be taking a close look at the iClone 3DXchange pipeline, showcasing how quick and easy creating a customized character ready for animation can be. First, we will jump into iClone Character Creator. There we will begin morphing our characters proportions and features to get the model started by simply clicking on the highlighted areas of the mesh and dragging the cursor. This will become our base mesh for the remainder of the pipeline.
This tutorial will walk you through the steps needed to create a new and unique toon character in iClone, using both Toon Maker 1 & 2. You can use Toon Maker in either iClone 5 or 6, but in this video, we will be using version 5. Toon Maker will need to be installed, and in our video, we will be using Toon Maker 2 for the most part. However, one or two elements from Toon Maker 1 will be used to enhance your new toon character. In addition, you must have a photo editing program installed, like Photoshop, so you can edit any new textures for the character. Before you begin, try to decide which type of character you would like to create, and don’t be afraid of using non-traditional ways to accomplish the new creation. It’s all about taking risks, thinking outside the box, and enhancing your creativity.
When embarking on a character creation project there are so many things to plan for that it might seem overwhelming at first. Artists don’t just have to worry about coming up with the concept of the character, but they also need to consider sculpting a 3D character, shaping the details, creating a 3D mesh, texturing, and finally rigging and animating. What makes this process even more demanding is the need to model custom 3D clothing, more so if you actually wish this custom clothing to have soft cloth physics simulations.