An iPhone review video can be pretty dull with a single host and just an iPhone. Especially when you have already made hundreds of review videos, you realize that all your reviews look pretty much the same. So what do you do?
Classic Studio-Level Character Animation, Editing, and Visuals for indie or pro studios
Reallusion launches fundamental animation update with iClone 7.1 with new features for studio-level motion design for any creator to achieve professional animation results. The largest annual update to iClone 7.1 delivers redesigned Depth of Field (DOF) achieving significant improvement in camera realism. A total overhaul of the Timeline system that now offers multi-track and key select with timewarp, sampling keys from clips, and enhanced mirror copy. The advanced Timeline is integrated with the new Curve Editor Plug-in for the synchronous operation to build professional motions the classical way and suitable for any budget.
I started making videos since 2002. It was around the time that independent filmmakers were realising that the internet was a good way to share their stories.
Over the years, I’ve seen some excellent films and wanted to try it for myself. Unfortunately, I didn’t know anyone who was willing to be in front of a camera, nor did I actually have a camera. So I turned to animation and I was able to enlist online friends who lived too far away to do anything live action but who were interested in voice acting. I also helped run the Machinima Expo for 8 years.
Reallusion partners with Persistant Studios, PopcornFX, the multi-platform & cross-engine realtime particle effects industry leader. iClone 7 adds particle realism with the PopcornFX runtime integration, particles library, and extensive VFX creation through PopcornFX’s powerful editor.
S.F. Bay Studios is a small team focusing mostly on game development & assets. Our “Infinity Series” is dedicated to making PBR models with a heavy emphasis on Massive Texture Customization.
I’ve been making games for over 5 years now, and I have been producing character art for nearly three years. I do a lot of the texturing, and the Substance Designer integration, and I work with other artists to produce the models, animations, and more.
I thoroughly enjoy creating killer art and seeing the characters come to life, and I look forward to making more characters and games in the years to come for Unity, the iClone content community, and others.