首頁 » Page 42

Photogrammetry Animation Studio Augments Pipeline with iClone, Character Creator SkinGen & Unreal Engine

Sébastien Resier – CEO at Arduinna Silva Studio

Sébastien Resier

Sebastian has worked in different industries; Aero Space, Insurance, Metallurgy, and as an IT professional. Two years ago, with one of his best friends, they decided to quit their respective jobs and create Arduinna Silva Studio.

Arduinna Silva Studio is a team of passionate, professional artists who are constantly on the look for improvement and perfection in what they do. They strive to provide the highest quality assets, textures and materials, and only work with real-time engines. For two years they have had the opportunity to collaborate with many architects, world’s leading studios and companies with big names in the world of video games such as Epic Games.

Recently they have embarked on adopting the iClone Ecosystem with iClone Animation, Character Creator 3 and the Unreal Engine pipeline, which has allowed them to breakdown previous barriers in development, cost constraints, deadlines and more.

” I looked at iClone since version six was released, it is definitely heading in the right direction. It is surely becoming an essential tool in the real-time software toolkit. “

Sébastien Resier – CEO at Arduinna Silva Studio

Pitch & Produce | YOUXIA: Tech Noir Action Adventure Game uses Artificial Intelligence for 3D Character Creation

Stephane Biesse – CEO of Aardwolf Interactive

Stephane Biesse

Stephane Biesse, is the CEO of Aardwolf Interactive. He studied network security and business management in France and the United Kingdom, before working as a business developer for different companies.

Since his childhood Stephane has been in love with console and PC video games. As a teen he started coding and modding games as a hobby, and kept doing it until 2018 when he decided to quit his job as head of sales for a big company and funded Aardwolf Interactive to make his passion his job.

Since then, Stephane has hired 5 people and are developing their first video game YouXia – which is a tech noir action adventure game that is being developed in Unreal Engine with Character Creator‘s artificial intelligence-based plugin Headshot to create realistic characters, combined with AI generated photos from Generated.Photos to create crowd characters.

“It is truly remarkable how Character Creator, and Generated.Photos are shaping the future of game development with artificial intelligence, by providing a way for indie game studios and solo developers to aim higher than their initial budget, while producing visually stunning games.”

Stephane Biesse – CEO of Aardwolf Interactive

Creature Prototyping for Production with Character Creator 3 – ArtStation Learning

The full pipeline to produce a creature prototype and get it ready for animation!

The instructor

Pablo Munoz Gomez, 3D concept and character artist, who runs the ZBrushGuides website and teaches online at 3DConceptArtist.com. In this article, Pablo will walk you through his process of designing and prototyping a creature for production. He will show you the process of adjusting a base mesh, sculpting details, texturing, and rendering.

The intro video:

CC SkinGen MasterClass #4: Custom SkinGen Asset Creation with Texturing.xyz

Character Creator’s SkinGen MasterClass – with Luis Duarte

Luis Duarte – 3D Content Developer / Instructor

Luis Duarte

Hi guys, I’m Luis Duarte, a digital artist, 3D modeler, content developer and instructor on Libel Studios.com

Welcome to this Character Creator MasterClass for Character Creator’s SkinGen plugin, where I will explain tips and tricks on the new surprises that the latest Character Creator 3 updates bring us with tools such as the new SkinGen texture editor, compatibility of models with system UDIM, the new improved topology and many others.

This MasterClass comes in #4 parts, each carries its own tutorial video to guide you through the entire process. You can find links to the other 3 tutorials below. I hope this helps you!

Tutorial 4: Custom SkinGen Asset Creation with Texturing.xyz

CC SkinGen MasterClass #3: ZBrush 2021 Cloth Workflow System for Character Creator

Character Creator’s SkinGen MasterClass – with Luis Duarte

Luis Duarte – 3D Content Developer / Instructor

Luis Duarte

Hi guys, I’m Luis Duarte, a digital artist, 3D modeler, content developer and instructor on Libel Studios.com

Welcome to this Character Creator MasterClass for Character Creator’s SkinGen plugin, where I will explain tips and tricks on the new surprises that the latest Character Creator 3 updates bring us with tools such as the new SkinGen texture editor, compatibility of models with system UDIM, the new improved topology and many others.

This MasterClass comes in #4 parts, each carries its own tutorial video to guide you through the entire process. You can find links to the other 3 tutorials below. I hope this helps you!

Tutorial 3: ZBrush 2021 Cloth workflow System for Character Creator

Create a Roman-style outfit with rudimentary pieces

CC SkinGen MasterClass #2: Workflow with Substance Painter, UDIM, & Cross UV Paint

Character Creator’s SkinGen MasterClass – with Luis Duarte

Luis Duarte – 3D Content Developer / Instructor

Luis Duarte

Hi guys, I’m Luis Duarte, a digital artist, 3D modeler, content developer and instructor on Libel Studios.com

Welcome to this Character Creator MasterClass for Character Creator’s SkinGen plugin, where I will explain tips and tricks on the new surprises that the latest Character Creator 3 updates bring us with tools such as the new SkinGen texture editor, compatibility of models with system UDIM, the new improved topology and many others.

This MasterClass comes in #4 parts, each carries its own tutorial video to guide you through the entire process. You can find links to the other 3 tutorials below. I hope this helps you!

Tutorial 2: Workflow with Substance Painter, UDIM, and Cross UV Paint

Base model integration from Character Creator and Substance Painter.

CC SkinGen MasterClass #1: SkinGen Workflow with New CC3+ Base Advantages

Character Creator’s SkinGen MasterClass – with Luis Duarte

Luis Duarte – 3D Content Developer / Instructor

Luis Duarte

Hi guys, I’m Luis Duarte, a digital artist, 3D modeler, content developer and instructor on Libel Studios.com

Welcome to this Character Creator MasterClass for Character Creator’s SkinGen plugin, where I will explain tips and tricks on the new surprises that the latest Character Creator 3 updates bring us with tools such as the new SkinGen texture editor, compatibility of models with system UDIM, the new improved topology and many others.

This MasterClass comes in #4 parts, each carries its own tutorial video to guide you through the entire process. You can find links to the other 3 tutorials below. I hope this helps you!

Tutorial 1: Character Creator 3 SkinGen Workflow with new CC3+ Base Advantages

Quick character creation with Ultimate morph sliders combined with Headshot 1000 + morphs.

Reallusion’s Animation at Work Contest 2020 – Winners Revealed

After two months, the 2020 “Animation At Work” Contest for Cartoon Animator (CTA) has come to a close and the winners have been announced.

This marks the fourth year that Reallusion has inviteed creators from around the world to submit their best animation work – using Cartoon Animator 4 (CTA)- to show their talents and win prizes. They received 185 entries across four categories: Business, Comic, Education and Youtuber.

This year, the topics of the entries displayed a wide diversity of multicultural backgrounds, along with all levels of CTA users joining in the contest. In a stunning win, some newcomers who were first-time learners of CTA, pulled off quite a coup as they took home the first prizes, proving once again that CTA is the tool of choice among different skill levels.

Amongst all the entries, a total of 12 winners floated to the top and showed their outstanding animation technique and creativity. The contest not only recognizes top-notch talents in various industries including leading freelance animators, educators, agencies, and business companies, it also engages beginners who find Cartoon Animator 4 a handy animation tool for varied purposes.

Check out the 4 First Place winner videos for each of the categories below and see what judges loved about them. See the full winner list.

Business Animation — 1st Prize
The Wolf that Wanted to Be an Animator

by Francesco Tammaccaro (Italy)

Winner Francesco Tammaccaro shares his thoughts on winning the contest:

I am over the moon for winning this year’s competition! This year’s entry was a real challenge for me: I wanted to stress-test my abilities and check how viable Cartoon Animator was in a tight-deadline situation. The whole animation, from concept to post-production and audio, was done by myself in just 12 days. It was very challenging, but I confirmed that Cartoon Animator can truly be used for creating budget-friendly quality animations in a very short time. Cartoon Animator really delivers what it promises, and that’s why I am using it more and more extensively for all my works.

What judges love about this entry:

This talented CTA animator brings high-quality animations with distinctive body motion styles. The characters are beautifully created with careful details. You can see a strong and engaging storyline and the finest animation visual effects with extensive use of After Effects.

Comic Animation — 1st Prize
Éxito vs efectividad

by Esteban Sisa (Ecuador)

Winner Elvis Estaban Sisa shares his thoughts on winning the contest:

As a 2d animator I think creative talent is just as important as technical knowledge. Having the right tools and software is the key — in the short time since I discovered CTA4, I’ve been fascinated by the powerful tools it provides. With a friendly interface, it optimizes time and is ideal for increasing productivity without losing quality.

What judges love about this entry:

This is a magnificent comic animation reminiscent of classic Japanese cartoons! His camera angles, tempo, and overall feel really nailed it. The winner surprised us by creating such a stunning project within a short period of time since his first discovery of CTA. As a heavy user of Adobe’s creative softwares like Photoshop and After Effects, this winner demonstrates a great integration of workflow from Photoshop to Cartoon Animator to After Effects.

Youtuber Animation — 1st Prize
Manzan-Gurme Grandmother

by Sergey Stepanov (Russia)

Winner Sergey Stepanov shares his thoughts on winning the contest:

This is a professional animated short that is waiting to premiere in theaters. But my colleagues and I decided to put it up for the competition. Our team made a story about a girl who became an orphan and had to overcome difficulties. But faith in the good helped her pass a black stripe in life. According to Buryat mythology, Grandmother Manzan Gurme is the Buryat great goddess, who has “the greatest power and knowledge of all the heavenly spirits.” The enthusiasm and joy of victory gave us a creative mood to create new cartoons. The program Cartoon Animator was a tool for fast and high-quality content creation and animation.

What judges love about this entry:

This award goes to Sergey Stepanov for this amazing entry, which has already won several awards in other events. This professional work is spectacular with strong descriptive power, character creation, and animation skill. A top-notch entry! Sergey as a professional animator has successfully set foot in the film industry with his project, which was exclusively made with Cartoon Animator.

Education Animation — 1st Prize
Happy Animal Day!

by Salma Syahidah (Indonesia)

Winner Salma Syahidah shares his thoughts on winning the contest:

This is my first time joining this contest and my first time working in Cartoon Animator 4. Cartoon Animator is a really comprehensive software and easy to use, especially with its character control and 3d parallax feature. I would definitely deep-dive more into CTA for my future projects.

What judges love about this entry:

This well-done animation impressed our judges with so many nice surprises, including the unique paper cutouts, the articulated paper puppets, and the different cat animation angles that made good use of CTA’s motion features. This is another trial user who is exploring Cartoon Animator for the first time, yet shows the ease of use of CTA by extensively applying handy features like the 360 Head creation.

Business Animation Winners

2nd Prize: First Steps: “From Phonics to Reading” (Created by Ken Chan)
3rd Prize: Pitch for Paging Dr Squirt (Created by Anita Bell)

Honorable mention 1: GSIS Online APIR (Created by Joseph C. Mallari)
Honorable mention 2: Thai Industrial Standards Institute (TISI) (Created by Wasin Mekkit)

Comic Animation Winners

2nd Prize: Summer Wind (Created by Ward Anderson)
3rd Prize: Dinner for One (Created by Warwick Hays)

Honorable mention 1: Merry Meadows — The Red Ball (Created by Christopher Meyer-White)
Honorable mention 2: Charlie (Created by Tom Jantol)
Honorable mention 3: Skeleton and fly — Azbus (Created by Farid Muminov)
Honorable mention 4: Quest for Fire by Happyslug Video — By MBJ (Created by Matt Bissett-Johnson)

Youtuber Animation Winners

2nd Prize: The Mules (Created by Marc Arnaud)
3rd Prize: Colour by Colour (Created by Ronny Gomez)

Honorable mention: DORA vs NILOYA Princess Rap Battle (Created by Mazilu Daniela)

Education Animation Winners

2nd Prize: Destiny Short Film (Created by Mohammed Abdullah Sharaf Ebrahim)
3rd Prize: Don’t Be a Fool (Created by Eon De Bruin)

Honorable mention 1: New Three Little Pigs (Created by C.Y. Hsu)
Honorable mention 2: Funke and Lekan the Blue Dragon — A Covid 19 Story (Created by Emmanuel Akande)

These outstanding entries are all created by Cartoon Animator 4.

2nd Prize: Destiny Short Film (Created by Mohammed Abdullah Sharaf Ebrahim)
3rd Prize: Don’t Be a Fool (Created by Eon De Bruin)

Honorable mention 1: New Three Little Pigs (Created by C.Y. Hsu)
Honorable mention 2: Funke and Lekan the Blue Dragon — A Covid 19 Story (Created by Emmanuel Akande)

These outstanding entries are all created by Cartoon Animator 4.

Animator and Content Developer combines the power of 3D into a 2D World

Warwick Hays

Combining wonderful 3D renders with 2D animation and post production effects created in Adobe After Effects, animator Warwick Hays is pushing the limits of Cartoon Animator to create stunning animations and content for 2D animators.

In this interview with Reallusion, Warwick discusses both his current works and motivations behind his planned future projects.

“Cartoon Animator allows me to take the best of 3D and combine it to make the best in 2D.”

Warwick Hays – 2D & 3D Animator / Content Developer