iClone 7 and Character Creator 3 showcase Realtime 3D for Virtual Production
AT&T Shape 2019, an entertainment and wireless technology event hosted at Warner Brothers Studios in Burbank, California featured the future of 5G wireless technology from AT&T, Nokia, Nvidia, and Google, along with a number of companies there to share innovations in media and entertainment. Noitom, makers of Perception Neuron and Magic Leap, the mega AR glasses company were also among those attendance. AT&T Shape offers attendees a weekend on the famous Warner Brothers Studios lot to hear from industry speakers and see the latest solutions for industry leaders.
Reallusion was setup in the town chapel with 5G innovation and Media Technology leaders.
Julian Grant is an award-winning filmmaker with 34 feature films to his credit. A published author and acclaimed digital artist – Julian Grant’s work can be seen worldwide on cinema screens, television, independent forums and on the internet. As an independent writer, producer and director he has created numerous short films and music videos and continues to develop new media showcases, transmedia events and pedagogical strategies.
Julian has worked with Lionsgate and HBO where he worked as the Producer/ Director of the acclaimed mini-series, Robocop: Prime Directives. Today, Julian Grant is a tenured Associate Professor in the Interactive Arts & Media Department at Columbia College Chicago.
In 2017 he was approached by screenwriter Ron Falzone, with his script for ‘Coriander’, which he took on with the help of iClone, Character Creatorand 3DXchange; as he had previously done a number of short films with.
“Thanks to Reallusion for continuing to push forward the opportunities available to independent artists such as myself who can dream big and even step back in time to recreate NY in the 1920’s. I couldn’t have made ‘Coriander’ without Reallusion!”
Director of Art for Disney’s Epic Mickey and Epic Mickey 2.
Multi award winning Art Director with 20+ Years of Video Game and Mobile Industry Experience.
Mark Stefanowicz is originally from Chelsea, MA. At a very young age, his parents would see him drawing in their living room, lost in his imagination and creativity. Realizing his potential, Mark’s parents enrolled him at the age of six to the Tringarli School of Art.
After his time in college, Mark began his career. Mark eventually joined Electronic Arts as a Lead Artist and progressed to the position of Art Production Manager for Central Art. In 2011, Mark join Disney to become the Art Director of Disney Epic Mickey, Disney Interactive’s flagship game. Mark went on to become Studio Art Director at Junction Point and oversaw development of Disney Epic Mickey 2 while also engaging with other Disney pillars in the organization, from the Archives to Pixar Animation.
In 2016 Mark decided to go out on his own with his partners and create Lost Boys Interactive. Lost Boys quickly grew to a studio of 16 in 2018, and worked on titles for Square Enix, Digital Extremes and Call of Duty.
“After 22 years of working with AAA Studios (EA Games, Disney) I have been searching for a pipeline that can achieve AAA quality production in a matter of days. Reallusion has that. ”
Game and film characters are always different each time. In game characters you have the added issues of keeping your characters light on their polygon counts while still delivering a pleasing look for the character. Another factor is the creative itself. Does the project call for characters that are hyper-realistic or very stylized? It is a need that changes with each project; sometimes it shifts back and forth within the same project.
Image courtesy of Eddie Christian
In a big way it matters how prepared your client is. Do they know what they want? Do they know what the character would wear, its personality, what weapons it may use?
In a perfect world, the writers and concept artists should have all this information for you before you start. But as budgets shrink, directors and producers are making the character artist do more of this. This is where Reallusion shines. Being able to make changes to characters and their wardrobe helps you get ideas to the client quickly. Without these tools you could waste hundreds of hours getting an idea the client likes.
GOZ for Reallusion’s Character Creator 3 (CC3) is a huge time-saver. At any time I can press a single button and see how the character will look with materials, clothing or props. And you can keep using this ability to transfer the mesh all through the sculpting process. I go back and forth constantly tweaking sculpts in ZBrush and doing test renders with Iray in CC3. It allows me to see the final product as I work.
Reallusion will unveil iClone Unreal Live Link and New Digital Human Shader at SIGGRAPH 2019 L.A.
Meet us at booth # 640 with our guest code!
No matter if its for media entertainment, live performance, game design, AR or VR; creating characters and animating character have been more and more important for content creators around the globe. Reallusion is now answering the call for this request.
Since Reallusion unveiled the new digital human solution for unreal engine games & virtual production at GDC 2019, we have received tremendous anticipation from all kinds of users for the solution. Now we are excited to announce that it will be, for the first time, showcase and demonstrate the released version at the show!
In Siggraph 2019, Reallusion will present several highly demanded digital character solutions.
iClone Unreal Live Link
iClone Unreal Live Link is fusion of iClone simplicity and the beauty of Unreal render.
Realistic Digital Human Shader for iClone and Character Creator
The upcoming real-time shader will provide a high level of digital human compatibility for the ever evolving Unreal and Unity engines.
AI-Based 3D Face Generation from Photo
Artificial intelligence will assist users in turning a single photograph into a talking, animatable 3D character.
For those who are interested in visiting us at SIGGRAPH this year, you can get free expo hall pass by using the guest code: REALLUSION19. Register yourself HERE.
The Secrets to Professional 3D Visuals with iClone by Benny Dee
In our age of software animation, people tend to get excited about tools, but forget to pay attention to the key elements and their work ends up not looking professional. The main purpose of sharing my knowledge today is to help change the mindset of how people animate.
To make sure you avoid this common mistake and your work ends up being not only professional but saleable, I have chosen Reallusion’s iClone, a 3D application used by pros and first-time animators like.
And what are these key elements? For me, they are camera movement, lighting, effects, and look-up tables (LUTs). I will explain each of these elements in due course, but for now, suffice it to say that even first-time animators need to address all these elements if they want to put their work on the right path to professional quality.
Last month (June 2019) Reallusion had the opportunity to step into the South American market by partnering with Libel Studios for Comic Con Colombia 2019 from May 31st ~ June 3rd.
Partnership Marketing Manager – Enoc Burgos, with Libel Studios team
Thanks to Top Ten Review Online for giving Cartoon Animator 4 a thorough review.
Here are some interesting quotes from the review:
The Disney type! The very first time that I watched the demonstration, I was dismissed. Nevertheless, the very first time I saw one of my characters in activity, I near fell off my seat with excitement.
So it’s fascinating for me to have the ability to state that I have a grip on the newest 360 Head Character construction nearly instantly, and also had my initial 360 Head Character finished in days of analyzing Cartoon Animator 4.
In short, is Cartoon Animator 4 values your own time and value of money? If you’re a newcomer animator, just beginning, also have an enthusiastic interest animation however do not desire to go bogged down into hundreds of hrs of tutorials and also a chilling learning curve, then and then your response is indeed, due to the fact Cartoon Animator 4 is still simple to end upward and invisibly at a exact brief distance of period .
80 Level published Nick Pearce’s amazing story on how he started as a lawyer, and turned full-time game developer.
Here are some interesting quotes from the story-
I was told it would cost thousands of dollars to model and rig each character. I was also told it would cost hundreds of thousands of dollars to create facial motion capture animations for each line of dialogue in our game. I began looking at alternative solutions. I was really happy to discover Reallusion’s Character Creator 3 (CC3) and iClone, which have allowed us to create gorgeous character models and animate them for a fraction of the cost of the traditional approach.
– Nick Pearce / Founder & Managing Director of Modern Storyteller
Game development is far more complex and time-consuming than most people can possibly imagine, particularly the process of modelling and rigging believable human characters. Software that can streamline this process, and make your life easier, is invaluable.
– Nick Pearce / Founder & Managing Director of Modern Storyteller