Design & Deploy Realtime RTX, Game-ready 3D Characters
Reallusion debuts new 3D character and animation pipeline at GDC 2019 for games, cinematics and realtime experiences. Game visuals featuring RTX graphics and next-gen shaders now enable developers to make the most stunningly visual games ever. Reallusion’s Character Creator and iClone match the visual leap with a new real-time 3D game character solution for Unity, Unreal and the world of games, AR and VR. Design and deploy AAA-quality characters on an indie budget including tools for character creation, animation, motion capture for face and body, or a massive library of motions and moves to send to game engines. Optimize game characters with polygon reduction, LOD, UV and material merging for efficient game design. Import ready-to-play characters into game engines with Reallusion’s automated support for shader assignment, player animations and facial performances.
See Reallusion’s Game Tools: Character Creator, iClone and Motion Live at the Game Developers Conference in San Francisco, March 20-22 booth #P1754. From character creation to animation, Reallusion will showcase and demo Character Creator (CC) with automatic digital human shader assignments and characterization for Unreal UE4 and Unity mecanim character standard. Get a first look at the new Unreal LiveLink for iClone connecting iClone’s powerful real-time character animation pipeline to Unreal’s RTX raytrace render.
Game Maker 2 is a cross-platform game engine developed by YoYo Games. It features a powerful programming language for professionals, and a drag-and-drop, no-code-required workflow for beginners, with a comprehensive toolset. Many of its new features include Real-Time Animation Editing, a new innovative workflow and seamless path from Drag & Drop to actual code.
ENTER THE AMAZING SPARKMAN
SPARCKMAN is a well-known YouTuber who has an entire channel dedicated to animated parodies, original comedy sketches, and gaming video tutorials. Recently he has created a series of YouTube tutorials, on how he creates quick 2D assets for use inside Game Maker 2 with the help of CrazyTalk Animator 3.
Now Sparckman’s tutorials are not just informative, but also short. As in under 5 minutes-short. This is possible thanks to CrazyTalk’s extensive library of pre-made content, which by the way is 100% royalty free for any game developers that wish to use them in their commercial games.
I am Tobe. A songwriter, videographer, editor, producer and creative head of the successful children music project “Frank and his Friends” from Germany.
I dedicate myself fully to the musical and visual ideas of the show. So I needed to quickly animate our cartoon version without much effort. Since I do not have the time to fiddle around and read manuals, I came across Reallusion and their CrazyTalk and iClone software Anyone, who has ever tried other programs, knows how much work and computing power would be required to create an animated show, but by comparison, Reallusion has made it relatively easy for me.
3D World Magazine featured REPLICAS behind-the-scenes story in issue #244, on how Reallusion tools empowered the VFX crew, director and movie producers to collaborate and rapidly create the visual effects for – REPLICAS, the latest sci-fi thriller film starring Keanu Reeves.
“The real-time tools from Reallusion and Noitom were at the core of what we were able to accomplish”
– James Martin / Mocap artist
“To be able to comp the iClone postviz of the robot directly into the actually filmed plates, really made it possible to design the sequences and also preview the film for a test audience to get their early impressions.”
Award-winning animator Damien Valentine (DarthAngelus) uses Reallusion’s iClone, and Noitom’s Perception Neuron suits to create motion captured animated films – The Chronicles of Humanity – which he publishes on Amazon Prime Video.
“Thanks to iClone and Character Creator, I was able to make Chronicles of Humanity look like a professional, big budget production from the comfort of my home. I can recommend the software to any Indie animators looking to achieve the same with their projects.”
NYC Production & Post News reviewer Joe Herman gives iClone 7 a thorough review.
The review goes through iClone 7’s significant new features, including PBR rendering, Global illumination(GI), Motion Capture and real camera systems.
“Reallusion’s iClone 7 is a unique and multi-faceted application that allows you to quickly get started in character animation without having to worry too much about modeling your characters or props from scratch, thanks to its extensive libraries and advanced character morphing abilities. “
– Joe Herman / Filmmaker, Artist, Post Production Specialist
“Directors and filmmakers will find iClone 7 to be a great pre-visualization tool, especially with the new real camera system while artists and animators will appreciate the advanced new PBR rendering engine with advanced features such as Global Illumination and Horizon Based Ambient Occlusion. “
– Joe Herman / Filmmaker, Artist, Post Production Specialist
Thanks to Ars Technica’s senior reporter Jennifer Ouellette who featured Replica, the new science fiction film starring Keanu Reeves. Catch the behind-the-scenes story on how iClone was used to bring sci-fi VFX to life.
They interviewed Executive Producer James Dodson on how he got big-studio effects on a modest budget.
“Maya is expensive and can quickly eat up a production budget just in the design and pre-visualization stages. A single four-minute pre-viz sequence can cost $350,000 or more. That’s why Replicas Executive Producer James Dodson brought in a cheaper alternative for those early stages: iClone, a suite of animation software tools frequently used by game developers.”
Reallusion reveals 360 Head Creator, a new character design feature for 2D animation software Cartoon Animator 4. Cartoon Animator (formerly CrazyTalk Animator) is known for its quick results combined with pro features for the easiest approach and workflow since 2008. Cartoon Animator 4 will release in April 2019 with Smart IK, 3D Head Creator and Live performance capture (webcam facial mocap), all new tools to elevate 2D animation production.
Cartoon Animator 4 breaks through the limitations of 2D Art, and delivers a practical way for 2D animators to create characters with advanced animation along with vivid expressions. The 360 evolution streamlines the workflow for Head Creation, Expression Setup, and directly to the animation core with face key editing, puppeteering, and the timeline system.
Reallusion will exhibit at the Game Developers Conference (GDC 2019) in March!
The Reallusion team will showcase and demonstrate the all-new Character Creator Game Pipeline designsfor AAA Game Studios, and indie game developers alike. Meet us at the Moscone Center in San Francisco from March 20th ~ 22nd.