
Discover How Alfonso Hinojosa Created a Top-Notch 3D Animated Film with iClone, Character Creator & Unreal

Alfonso Hinojosa
Alfonso Hinojosa is a 3D Generalist and Filmmaker hailing from Monterrey, Mexico. A recent graduate from the Savannah College of Art and Design (SCAD) with a BFA in Film and Television, he has specialized in Virtual Production. Despite being largely self-taught as a 3D artist, Alfonso has successfully applied his artistic and technical skills to contribute to various content creation projects, including animations, XR, AR, and MR productions.
As Alfonso approached the end of his studies, he had the opportunity to direct a short film for his senior thesis. Driven by a desire to tell a story that resonated with his roots and shone a spotlight on the culture that shaped his identity as an artist, he embarked on creating Songbirds.
During the planning stages, Alfonso quickly realized that traditional tools would not suffice to fully bring his vision to life within the limited timeframe. This realization led him to explore Character Creator 4 (CC4) and iClone 8, tools that not only expedited the production process but also significantly expanded the creative possibilities of the project.
With Character Creator 4 (CC4), Alfonso transformed photogrammetry scans into a fully developed cast of characters. The tools provided by Character Creator allowed him to seamlessly swap textures within Unreal Engine, enhancing the narrative through visual storytelling by adapting character textures to match their scenes. Additionally, using iClone 8, Alfonso cleaned up Wonder Dynamic animations and applied them effortlessly to their respective skeletons.
Reallusion tools such as Character Creator and iClone have not only empowered Alfonso as an artist but have also broadened the scope of storytelling possibilities, enabling him to fully realize his vision for Songbirds.
“One of the best features for me was Character Creator’s Headshot 2.0 plugin because it allowed me to create fully rigged characters from any mesh or image and I was then able to fine tune details to get the stylized realism look I was looking for. Being able to drag and drop any asset from Reallusion’s texture library was extremely valuable.”
Alfonso Hinojosa – 3D Generalist / Filmmaker
Songbirds – The Inspired History Behind It
Hello! My name is Alfonso Hinojosa, and I am a filmmaker and 3D generalist from Monterrey, Mexico. When I first began making movies in high school, I never imagined I would pursue this career path. My journey into visual effects felt almost subconscious; it came from my curiosity to experiment with new tools and ideas in my projects. This exploration continued throughout high school, and when I enrolled in my film degree program, I began to learn about different resources outside the film department that were also available to me as a part of SCAD, and I felt like there was no excuse to not make the most out of them while I could so I made it a point to incorporate these resources into the projects I created for my film classes whenever I could.

Eventually, I was invited to participate in the newly established Virtual Production classes within the film and animation department at SCAD and as I approached my senior year of college, I wanted my thesis film, Songbirds, to serve as a culmination of everything I had learned since becoming a filmmaker. I also originally came up with the idea for Songbirds because I wanted to honor my grandfather by telling a story set in the time and place he lived through and showing how these themes still resonate in Mexican culture today.
SCAD professors doubted 10 min film for graduation project
For me, it really came down to demonstrating that it was possible and communicating my process as clearly as possible. One thing that really helped was creating a breakdown alongside the project. This allowed me to show how my work fit into the overall workflow and aligned with the project’s timeline. After finishing the characters for Songbirds using Character Creator, the first thing I did was complete a single scene to prove that the timeline was achievable.
Following the full workflow I had in mind from start to finish before committing to it, not only reassured my professors that I could finish my thesis on time, even if it meant wrapping up in the final week, but it also gave me the confidence to keep moving forward with the project. With this scene as a proof of concept, I also brought together an amazing team to help me bring the vision to life.

Breakdown from Concept to Creation of Songbirds



iClone & Character Creator: A Pivotal Moment in Production
After watching the Character Creator‘s animated character system video which showcases different tools, I started to read more on those which I thought would be useful for Songbirds. The more I learned, the more I knew that not using Character Creator for the project would be a huge missed opportunity. However, it was the moment I found out about the plugin that allows you to apply all the work from Character Creator to a Metahuman avatar that I committed to using Reallusion tools because of how much it would speed up production without sacrificing the quality of the outcome I wanted to achieve.


Once I started working on the main cast for Songbirds, one of the best features for me was Character Creator’s Headshot 2.0 plugin because it allowed me to create fully rigged characters from any mesh or image and I was then able to fine tune details to get the stylized realism look I was looking for. Additionally, being able to drag and drop any asset from Reallusion’s texture library was extremely valuable since I could create different sets of textures to correspond to different scenes.

Wonder Dynamics AI Mocap Combined with iClone for Motion Editing
Prior to this, I had absolutely zero experience cleaning up motion capture, so everything from concepts to practice was new to me. While overwhelming at first, iClone‘s user-friendly interface definitely made the process less intimidating. After reading about the general process for bringing data from Wonder Dynamics into iClone, I just had to figure out how to apply that data to my characters so that I could begin the cleanup. With the scenes fully recorded in Wonder Dynamics, I processed and downloaded all FBX files containing the recorded data and imported them into Character Creator.
All the animation data was then removed to get a clean T-Posed skeleton to generate a HIK profile containing all parameters for the skeletal structure.



Next, I opened the corresponding Metahuman character, again in Character Creator, and applied the Wonder Dynamics animation with the HIK set as the motion profile. Looking back, this felt like the only rigorous part of the process because of the trial-and-error nature of it. However, once I had everything working as intended, it was only a matter of dragging and dropping my files before proceeding to the cleanup, which was my favorite part of the whole process. By the end, since I had everything set up and organized, I would go through an entire scene’s set of animations in only a matter of hours because of how easy it felt to clean up the data inside of iClone.

“I had absolutely zero experience cleaning up motion capture, so everything from concepts to practice was new to me. iClone‘s user-friendly interface definitely made the process less intimidating. I would go through an entire scene’s set of animations in only a matter of hours because of how easy it felt to clean up the data inside of iClone.”
Alfonso Hinojosa – 3D Generalist / Filmmaker
Body Performance Cleanup
- The generated FBX file containing the data is then imported into Character Creator where all the animation data is removed leaving us with a T Posed skeleton.
- Inside Character Creator, the next step is to create an HIK profile out of the Skeleton. This typically includes a collection of parameters, settings, and constraints tailored for a specific character’s skeletal structure.
- Next, opening a new Character Creator file, import the corresponding Metahuman dummy character and apply the Wonder Dynamics animation with the HIK set as the motion profile.
- To begin cleaning up the mocap, the Character Creator project is then sent to iClone where the animation will be modified using the Motion Editor before exporting out to Unreal Engine.
- After the animation has been cleaned up, the final step is to smoothen out the jitter left from the MOCAP recording through the curve editor.

Facial Performance Recording
- Using the iClone LIVEFACE facial mocap app on an iPhone and record video while performing.
- Export data out and import into Unreal Engine
- Bake Animation into Avatar’s face.

Songbirds – a very distinct visual identity
One of my personal goals with Songbirds was to make it look completely different from the traditional Unreal Engine aesthetic. Something that really inspires me from current animation trends is the blend between 2D and 3D, as this always catches my attention. With this project, I wanted to crank up that aesthetic and have everything look as if it were a 3D painting. This ended up being one of the most challenging parts of the project as everything had to be created and organized with this final look in mind. Since all frames would have to be processed one by one to achieve the blend between 2D and 3D I was looking for.




Prior to beginning the stylization my friends and the project’s Technical Supervisor, Marcelo Benitez, also had to develop custom software to automatically sort and organize our frames before bringing them to the final timeline in Davinci Resolve. Because of how rigorous the production for Songbirds was, we only ended up having about a week left to stylize the full timeline of Songbirds.
Between myself, Marcelo, and producer Christian Larson, we sat down for almost every hour of every day for a full week stylizing frames individually, feeling like we were losing our minds, but with only 3 hours to go, the movie was finally done and was delivered in time


Finally, every one of the 4,455 final frames was uploaded and manually processed through Prismas Filters. After all shots had been stylized, the original renders were combined with the stylized version to create a blend between 2D & 3D.




Once all the frames had been placed in their according spot on the timeline, a deflicker pass alongside a dirt remove pass was added to get rid of any unwanted jitter caused by the stylization.


The Team
Follow Alfonso Hinojosa:
Website:
https://alfonsohinojosa.org/
YouTube:
https://www.youtube.com/@alfonsohinojosa1674
Instagram:
https://www.instagram.com/hinojosa_virtualproduction/
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