TL;DR:
- The RTX Render plugin for iClone 8 and Character Creator 5 brings physically accurate path-traced rendering directly into your real-time workflow.
- Artists can achieve near offline rendering quality with features like subsurface skin scattering, multi-layer RTX materials, and f-stop camera depth of field.
- Award-winning animator Benjamin Sokomba Dazhi (Benny Dee) leverages RTX Render to create highly realistic scenes, optimizing lighting and mirror reflections in real time.
- The plugin offers free access during its open beta, enabling users to re-render old projects with stunning new visual fidelity.
The new RTX Render plugin for iClone 8, Reallusion’s flagship real-time animation suite, transforms digital human creation and virtual production by integrating physically accurate path-traced rendering. This article details an advanced workflow, demonstrating how artists can achieve near offline rendering quality directly within the software, solving the challenge of bridging real-time production with cinematic visual fidelity. The process leverages NVIDIA RTX Path Tracing technology for stunning realism without external exports.
“Reallusion’s iClone RTX Render delivers real-time, realistic results, while AccuFACE 2 makes it easy to drive facial animation using a webcam or prerecorded video.”
BENJAMIN SOKOMBA DAZHI — Renowned 3D Animator, Director, Musician, Cinematographer
How to Achieve Near Offline Render Quality with RTX Render in iClone 8?
The RTX Render plugin fundamentally changes how artists approach rendering in iClone 8 by bringing advanced path tracing capabilities directly into the viewport. This integration means features like physically accurate light bounces, subsurface skin scattering, multi-layer RTX materials (Transmission, Coat, Sheen), and real f-stop camera depth of field are no longer exclusive to traditional offline renderers. Users can now visualize complex lighting interactions and material properties in real time, significantly streamlining the creative process. This on-the-fly feedback loop enables rapid iteration and precise artistic control, especially crucial for detailed 3D character creation and cinematic real-time animation pipelines.
The journey to high-quality renders begins with meticulous scene and character preparation. For 3D character artists and digital human creators, this means starting with a high-fidelity base. According to Benny Dee, preparing characters in Character Creator 5 is a critical first step due to its robust tools for generating HD quality characters with realistic skin textures. He emphasizes that the characters are already “very realistic enough” even before applying RTX, thanks to the HD skin options available in Character Creator 5. Props and environments must also match this level of detail to fully leverage RTX Render’s capabilities, with “ultra realistic props” enhancing the final output.

Optimizing Scene Setup for Path-Traced Environments
Effective lighting and material setup are paramount when utilizing a path-traced renderer like RTX Render. After assembling high-quality props and characters, the next step involves converting the scene to the RTX rendering mode. This instantly transforms the lighting and material behavior, requiring a fresh approach to illumination.

Crafting Realistic Lighting with RTX Render
In RTX Render, lighting shifts from approximation to physical accuracy. Users position spotlights and point lights strategically at every light source within the scene to simulate realistic light emission and shadow casting. The real-time preview in RTX Render immediately showcases amazing shadows that are “very soft and realistic,” as highlighted by Benny Dee.

This immediate feedback is invaluable for virtual production professionals and cinematic visual storytellers, allowing them to precisely sculpt light and shadow. Adjusting light color, intensity, and even the light shape (e.g., from Sphere to Rectangle for softer, more evenly spread illumination) allows for highly nuanced moods and atmospheric effects.

Q: How do I set up a spotlight in iClone 8 for RTX Render?
A: To set up a spotlight, navigate to the top menu, select CREATE > LIGHT > SPOT LIGHT. Once placed, the light will appear in the Scene Manager. You can then align it to the scene center using the ALIGN function for easy positioning. Adjust its properties in the Modify panel, including color and intensity, to achieve your desired illumination. The real-time RTX preview immediately reflects these changes, allowing for precise control over the scene’s mood and shadows.

Enhancing Realism with Emissive Materials and Reflections
Beyond direct light sources, incorporating emissive materials significantly boosts scene realism. For instance, Benny Dee describes setting up lamps with emissive material by increasing their GLOW channel strength. This not only makes the light fixtures appear to be actually emitting light but also contributes to the scene’s ambient illumination and global illumination. A clever detail, like intentionally making one incandescent tube lamp appear “old and burnt out” by disabling its glow, adds authenticity.


Another powerful feature is the creation of highly reflective surfaces. By simply adjusting the ROUGHNESS material channel of a plane prop to a value near zero in the Modify panel, it transforms into a highly reflective mirror. This capability showcases RTX Render’s capacity for accurately reflecting the environment and lights in real time, providing immediate visual confirmation for portrait and lighting artists seeking perfect reflections. The system can even account for complex phenomena like subsurface scattering, providing depth and realism to materials like skin.


Without having to manually customize the Material Channel settings of each props, users can also take full advantage of the RTX Render BETA, by accesing the specialized material pack located within the MEDIA folder under Reallusion’s custom directory. Navigating into the RTX BETA materials folder reveals dedicated subfolders for reflective surface, transmissive, subsurface scattering, and fabric presets.
These materials are engineered for effortless workflow integration, allowing artists to simply drag and drop any material directly onto an object surface in the scene. This instantly converts prop textures into optimized RTX-ready surfaces—such as rapidly transforming a flat plane into a realistic, highly reflective mirror—enabling quick visual experimentation without tedious manual map setup.


Volumetric Lighting in iClone
In an iClone scene, volumetric lighting can be added to existing light sources to make light shafts visible and enhance the overall environmental atmosphere. Users can enable this feature by selecting the volumetric light settings and fine-tuning parameters such as the medium density multiplier to control the exact intensity and spread of the effect.
Playing with these settings allows creators to tailor the visual impact to their specific needs, giving the scene added depth and a cinematic quality based on how the light interacts with the surrounding space.


Featured Artist Spotlight:
Benjamin Sokomba Dazhi (Benny Dee)

Benjamin Sokomba Dazhi, globally recognized as Benny Dee, is an award-winning Nigerian animator, film producer, and creative storyteller. Hailing from Niger State, Benny Dee has carved a niche as one of Africa’s leading digital artists, skillfully blending animation, filmmaking, music, and cutting-edge technologies. His acclaimed work includes a collaboration with Cartoon Network for the CN Dance Challenge, demonstrating his unique ability to infuse vibrant African culture into dynamic animation for international audiences.
Benny Dee is a respected authority in the Reallusion ecosystem, particularly lauded for his expertise in real-time lighting, cinematic rendering, and virtual production with iClone 8 and Character Creator. He also integrates NVIDIA Omniverse into his workflows for advanced rendering and collaborative pipelines, consistently pushing the boundaries of digital filmmaking. His innovative approach extends to guiding AI Studio with iClone’s precise 3D guidance, ensuring consistent, high-quality results across diverse AI render styles.
- iClone Courses: https://courses.reallusion.com/master-class/instructors/3d/benny-dee
- YouTube Channel: https://www.youtube.com/@justartanimationstudios810
- Instagram: https://www.instagram.com/therealbennydee
“I was honestly impressed by the visual quality and the speed of the RTX Render inside iClone 8.”
BENJAMIN SOKOMBA DAZHI — Renowned 3D Animator, Director, Musician, Cinematographer
Benny Dee’s RTX Render Workflow Highlights:
- Character Preparation: Starts with Character Creator 5 to generate HD quality characters with realistic skin, providing a strong foundation for RTX Render.
- Prop & Environment Detailing: Ensures all scene props are “ultra realistic” and meticulously arranged, often using reference pictures for guidance.
- Real-time Lighting: Utilizes RTX Render’s real-time capabilities to position spotlights and point lights accurately, leveraging physical light bounces and soft shadows.
- Material Enhancement: Increases emissive material strength for light-emitting props and adjusts ROUGHNESS material channel to create highly reflective surfaces like mirrors.
- Camera & Animation Blocking: Prioritizes camera setup and animation blocking, often setting the camera first to frame the scene or using AccuFACE 2 plugin for facial performance capture.
- Rendering Optimization: Adjusts RTX Render quality options like samples and bounce counts for efficient final renders based on GPU capacity.
Incorporating Animation and Camera Work for Cinematic Shots
Once the scene is meticulously lit and materials are set, integrating character animation and dynamic camera work completes the cinematic vision. Users can drag and drop pre-existing animation clips from the Content Library onto their characters. Benny Dee often prioritizes camera setup before animation, establishing desired angles and framing. This workflow is crucial for concept artists and game developers aiming for specific in-game cutscenes or marketing visuals.

During the lighting setup, a point light can be added to a far backroom to emit a warm orange color that acts as a rim light. This warm hue provides depth and contrast to the scene. Once the scene is meticulously lit and materials are set, integrating character animation and dynamic camera work completes the cinematic vision.

A key element for cinematic results is the proper use of depth of field. In iClone 8, users can easily add depth of field to their cameras, allowing them to blur backgrounds and foregrounds, thereby directing the viewer’s focus to the primary subject. By using the PICK target function, artists can precisely select the character, ensuring it remains sharp while the surroundings gently fall out of focus. This real f-stop camera depth of field is rendered accurately by RTX Render, contributing significantly to the photorealistic aesthetic.

Advanced Facial Animation with AccuFACE 2
To truly bring characters to life, high-fidelity facial animation is essential. The AccuFACE 2 plugin for iClone 8 offers a powerful solution for facial motion capture, allowing artists to drive character expressions using either a live webcam or a prerecorded video file. This tool is invaluable for 3D animators seeking nuanced and expressive performances.
After launching the Motion Live panel, users connect AccuFACE 2, disable head movement if only facial expressions are desired, and adjust global strength and denoise functions to refine the capture. This seamless motion capture pipeline integrates directly into iClone, recording performances into motion clips on the timeline.

“For facial motion capture in iClone, you can easily download and integrate Reallusion’s new AccuFACE 2 plugin into your workflow.”
BENJAMIN SOKOMBA DAZHI — Renowned 3D Animator, Director, Musician, Cinematographer
Technical Workflow for RTX Render Settings
Finalizing a render involves fine-tuning the RTX Render quality options. These parameters, found under the RENDER toolbar, include samples for bounce counts and bright pixel noise threshold. Reallusion provides extensive documentation to understand how these settings affect the final image, impacting both quality and render time. For efficient rendering, Benny Dee suggests adjusting the samples value; while the default is 1000, he often reduces it to 64 samples to optimize rendering speed based on his graphic card’s capacity, ensuring a decent quality within a reasonable timeframe.
Pro Tip: To significantly reduce final render times without drastically compromising quality, adjust the RTX Render’s samples parameter from the default 1000 to 64. This method saves roughly 50-70% of render time for typical animation sequences, making it ideal for rapid prototyping or studios with tight deadlines.
The RTX Render plugin for iClone 8 and Character Creator brings a new level of visual fidelity and speed to character animation and virtual production. Its ability to perform path-traced rendering directly within software, without requiring external exports, accelerates workflows for everyone from indie developers to AAA studios. The current open beta status and free access mean there’s no better time to experiment with its capabilities.

RTX Render Key Features
| Feature | Description | Benefit |
|---|---|---|
| Path-Traced Rendering | Simulates physically accurate light bounces and global illumination. | Achieves near offline render quality in real-time. |
| In-Software Integration | Renders directly within iClone 8 and Character Creator 5. | Eliminates export/import steps, streamlining workflow. |
| Multi-Layer RTX Materials | Supports Transmission, Coat, Sheen for advanced material realism. | Enables creation of highly detailed and realistic surfaces. |
| Subsurface Skin Scattering | Accurately simulates light interaction beneath skin surfaces. | Essential for lifelike digital human creation. |
| Real F-Stop Camera DoF | Provides authentic camera depth of field for cinematic effects. | Enhances visual storytelling and artistic focus. |
| Real-Time Preview | Updates visuals instantly as settings or scene elements are adjusted. | Accelerates iteration and artistic decision-making. |
Conclusion
The RTX Render plugin fundamentally reshapes the real-time animation and 3D character creation landscape by merging the speed of iClone with the visual fidelity of path tracing. By integrating directly into existing workflows and leveraging NVIDIA RTX technology, it empowers artists to produce cinematic-quality renders with unprecedented efficiency. Its features, combined with the detailed setup and optimization techniques demonstrated by experts like Benny Dee, make it an indispensable tool for achieving stunning, realistic visuals.
Best of all, this free plugin expands iClone’s capabilities, providing users with three distinct rendering options: the classic DX11 render, AI render with AI Studio, and the new RTX Render. This open beta offers an unparalleled opportunity to experience these capabilities firsthand.
Claim your RTX Render Open Beta access here

Frequently Asked Questions
Q: How do I export a rigged character from Character Creator 5 to iClone 8 for RTX Render?
A: Characters created in Character Creator 5 can be directly sent to iClone 8 using the Send to iClone function within Character Creator 5. This maintains the rigging, materials, and any applied animations, ensuring a seamless transfer. Once in iClone 8, you can then activate the RTX Render plugin to immediately view your character within a path-traced environment and begin fine-tuning materials and lighting for your final cinematic render.
Q: What is the difference between DX11 render and RTX Render in iClone 8?
A: DX11 render uses traditional rasterization for real-time display, providing fast performance suitable for general scene setup and animation previews, though with less physical accuracy in lighting. RTX Render, conversely, employs path tracing, which simulates light behavior physically, resulting in highly realistic shadows, reflections, and global illumination. While more computationally intensive, RTX Render delivers near offline quality directly in iClone 8, ideal for final cinematic output.
Q: Can I use RTX Render to improve the quality of my older iClone projects?
A: Yes, one of the significant benefits of the new RTX Render plugin is its ability to re-render old iClone projects with dramatically enhanced visual quality. By simply opening an existing project in iClone 8 and activating RTX Render, all lighting, materials, and reflections will be recalculated using path tracing. This allows you to bring new life and cinematic realism to your legacy animations and scenes without extensive re-work.
Q: Why does my real-time RTX Render preview run slowly, and how can I optimize it?
A: Real-time RTX Render performance depends heavily on your GPU’s power and VRAM. To optimize, ensure your NVIDIA graphics drivers are updated. You can also temporarily switch back to DX11 mode while arranging props and blocking animations, then reactivate RTX Render for final lighting and material adjustments. Additionally, reducing the number of complex light sources, disabling subsurface scattering on less critical elements, and lowering samples in the preview settings can improve responsiveness.
Read Next:
- Learn more about Character Creator 5 pipeline integrations
- Explore advanced real-time animation techniques in iClone 8























































































































