
We thank Animation and Video blog for giving Cloud Animator a thorough review: Cloud Animator- Creative Interactive Explainer/ Presentation Videos


We thank Animation and Video blog for giving Cloud Animator a thorough review: Cloud Animator- Creative Interactive Explainer/ Presentation Videos



Hi there. I am Brian, the founder of Kubi Studio. Kubi Studio provides professional 3D art outsourcing solutions since 2016.
I’m obsessed with Next Generation video games from characters, character costumes, to monsters and scenes. In my point of view, 3D artists are the dreamers and creators of virtual worlds, as we combine our life experiences, aesthetic feelings and perceptions into our creations, while making characters lifelike and meaningful. I really enjoy the process of creation!
Read More “3d Artist Inspired by Next Generation Video Games to Create iClone Content”

“We certainly had a lot of fun using this app and, with its professional toolset, there is always something new and cool to discover. Quite, quite brilliant!” – iCreate Magazine

Learn more about CrazyTalk Animator 3 – https://www.reallusion.com/crazytalk-animator/default.html

Animation Magazine Technical Writer Todd Seridan Perry met up with John Martin from Reallusion , Katie Jo Turk from Faceware and Chris Adamson from Xsens and tested Faceware, Xsens, and Reallusion’s iClone.
He gave all the above tools a full run for their money by personally strapping on the Xsens lycra suit with a helmet and head camera to test things out. Overall Todd was very impressed with this robust, new animation system.
Here are some quotes –
“There is a great synergistic relationship between Reallusion’s iClone real-time animation system, FaceWare’s headcams and software, and the Xsens MVN motion-capture system, which delivers real-time performance capture of both body and face, and applies it directly to CG characters with real-time feedback.”
— Todd Seridan Perry
Read More “Animation Magazine Tech Reviews – Faceware, Xsens & Reallusion iClone”

Invader Studios from Italy, is an independent software house located in the Roman countryside. The company was officially founded in July 2016 by a group of young and ambitious game developers. The core team is made of more than 10 professionals with external collaborators working remotely from different regions.
After the worldwide resonance of our Resident Evil 2 unofficial remake, and our meeting and support from Capcom Ltd. in Osaka, Japan we at Invader Studios are currently working on our first cinematographic survival horror IP developed with the Unreal Engine 4 titled: Daymare: 1998, which is planned to be released in 2018 on PC, Xbox One, and Playstation 4.
Today, Invader Studios would like to announce that thanks to Reallusion’s Faceware Realtime for iClone Facial Mocap, Daymare: 1998 will be more cinematographic than ever as this animation technology has enabled us to streamline the production of our first, third person survival horror IP.
“iClone 7 now has an amazing AAA game studio-level tool for creation of realistic facial animations.” – Michelle Giannone / Invader Studios