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Digital Human Contest – Innovative Character Creation

Reallusion encourages Contestants to partake in $45,000 Prize Pool

Character Contest Showcases Breakthrough Real-time Tools for Artists

Building characters from scratch is a tedious process, entailing hours of work to achieve a quality result.  Now, Reallusion introduces game-changing solutions for character artists to add speed and creativity with the tools featured in our Digital Human solution: Character Creator, iClone and recently released SkinGen

With the Character Creator and iClone real-time pipeline, artists can gain access to a complete character creation and animation toolset, with the flexibility of ZBrush’s GoZ round-trip capability. Speed sculpt with a base character model rigged for animation and make your artwork come alive.

The contest begins now and goes through to November 18th – find out more on the official contest website.

MasterClass #5: Realtime Digital Double with Character Creator and Texturing.xyz

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #5: Animating in iClone for Unreal Engine

MasterClass #4: Realtime Digital Double with Character Creator and Texturing.xyz

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #4: Dynamic Texture Editing with Character Creator SkinGen

MasterClass #3: Realtime Digital Double with Character Creator and Texturing.xyz

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz” , Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #3: Hair Card Generation

MasterClass #2: Realtime Digital Double with Character Creator and Texturing.xyz

In this 5 part series for – Master Class “Realtime Digital Double with Character Creator and Texturing.xyz”, Sefki Ibrahim shares his tips and tricks on how to take advantage of Character Creator and Texturing.xyz multi-channel face textures to create a real-time character (Ed Harris), and animate Ed’s face and body easily in Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

Part #2: Sculpting and Utilizing Multi-channel Face Maps

MasterClass #1: Realtime Digital Double with Character Creator and Texturing.xyz

A professional 3D artist shares his experience in creating a digital double with Character Creator and Texturing.xyz, to later inside Unreal Engine.

Sefki Ibrahim is a freelance character artist that specializes in photorealistic digital human works. 
He is familiar with employing Texturing.xyz material maps, and has been selected as “2019 Artist of the Year” by Texturing.xyz.

In this article, Sefki Ibrahim will share the workflow for creating a realistic real-time character (actor, Ed Harris) using Character Creator and Texturing XYZ’s multi-channel Maps.

This is my first time using Character Creator as well as creating a real-time character from start to finish. I hope that this documentation can serve some insight into my thought process.

Feel free to experiment and try out your techniques when attempting the workflow. This article and the accompanying videos should serve as a loose guide for you to create your real-time character with some neat tips and tricks to try out for yourself.

To kickstart the project, the first thing I did was choose the subject. I decided on Ed Harris, notably because he has a very distinctive and unique face – and it would pose a new challenge for me. So, I gathered a bunch of references to start me off. Then as I navigated through the project, I continued to add more references related to the stage of the workflow that I was on.

Pitch & Produce | SCHIRKOA: Moving from Traditional Animation to REAL-TIME iClone Unreal Pipeline

Ishan Shukla – 3D Filmmaker

Ishan Shukla

Ishan is an Indian animation filmmaker. He graduated from the 3D Sense Media School in Singapore in 2008 and since then has spearheaded projects ranging from TV commercials to TV series. His animation shorts and artworks, featured and screened all over the world, have won dozens of awards.

His first animated short film – Schirkoa, qualified for the Oscars 2017 becoming the rarest of Indian animated films to do so. It also won ‘Best in Show’ at SIGGRAPH Asia, ‘Best Animated Short’ at American Movie Awards, Bollywood Film Journalists Awards followed by 122 film festival screenings and 35 international awards.

Ishan is now working on his debut animated feature film ‘Schirkoa’ where Ishan is adding the use of realtime animation tools Character Creator, iClone Live Link and Unreal Engine to accelerate his traditional animation worfklow.

” If you are limited on resources, funding, team and time — then the smartest thing you can do is find and customize the tools that can serve YOUR purpose. What Reallusion tools and Unreal have done is exactly that. Giving independent artists like me the power of highly specialized tools that democratize the whole animation filmmaking scene and just let us focus on the creative aspects “

Ishan Shukla – 3D Filmmaker

Reallusion Reveals the 1st Wave of Pitch & Produce Outstanding Works Utilizing iClone and Unreal Pipeline

Reallusion announces the first wave of outstanding works for the Pitch & Produce program which brings tools and financial support for indies and commercial studios utilizing the iClone character and animation pipelines with Unreal Engine.

The Pitch & Produce program offers creatives the chance to develop exciting showcases that are featured and backed by Reallusion through access to real-time software tools, plugins, content packs, financial support and even publicity packages.

Since the start of the Pitch & Produce program in May 2020, Reallusion has received many submissions ranging from game and VR projects, to music videos, animated films, and more. This first round of announcements covers 7 outstanding works who were received before June 30th, 2020.