

Onur Erdurak
Onur Erdurak is a director, writer and 3D generalist from Turkey with a deep passion for storytelling and visual effects. He holds a bachelor’s degree in Cinema from Izmir University of Economics and expanded his cinematic knowledge through the Erasmus Student Exchange Program in Slovenia.
His early career was defined by Stranded, a no-budget short film that premiered at the Cannes Film Festival Short Film Corner in 2018. Since then, he has honed his VFX and CGI skills, developing a unique filmmaking style that blends practical storytelling with digital enhancements.
In 2025, Onur finalized his studies in MFA from Loyola Marymount University, where he continued to push the boundaries of storytelling. His creative project, Blendreams, shares his 3D renders and animations with a growing audience of over 140,000 followers on Instagram and YouTube.
Onur Erdurak, is now bringing his dystopian vision Makina to life using Reallusion tools like Character Creator, iClone, and ActorCore. In this project he integrates Blender into his workflow, leveraging animation for previsualization and set extensions for this live action film. Discover how his innovative process bridges indie filmmaking and advanced 3D technology.
Unveiling Makina: A Dystopian Tale
Creativity is contraband deep underground; weary worker Tim complies, until Page’s rogue paper plane flutters past the Supervisor’s gaze, leaving Tim to decide whether to betray the girl or risk the madness the regime foretells.
The teaser was created early in pre-production, way before the filming begun, as a tool to explore and communicate the film’s atmosphere, tone and creative vision. The final film is entirely live-action, complemented by select CG shots and VFX enhancements.
How Character Creator and Reallusion Tools Helped Character Development
Even though MAKINA is going to be live-action, Onur planned to incorporate ActorCore characters and animations in the final production. CG set extensions where used to convey the massive scale of this world, and ActorCore characters and animations, combined with iClone’s crowd simulation, would help populate these scenes to create realistic crowds.
Before casting or filming began, Onur used Character Creator 4 (CC4) to design his core characters. These weren’t placeholders—they were visual blueprints with emotion, tone, and style.
Erdurak sought to create distinctive characters beyond the default Metahuman appearances. He began by crafting characters in Character Creator 4 (CC4), then imported them into Unreal Engine 5. Utilizing the Mesh to Metahuman feature, he converted these models to leverage Metahuman Animator for facial performances. This process resulted in more unique and personalized characters.
“Character Creator is my go-to for designing the characters I envisioned for the script.”
Onur Erdurak – Director / Writer / 3D Generalist
For specific scenes, Erdurak employed the free AccuRIG tool to rig characters from the BMS Post-Apocalypse Kit. He created this digital double using a head scan processed with the Headshot 2 plugin for Character Creator.
By customizing facial features, body types, clothing, and expressions, he was able to shape Tim’s tired resignation, Page’s youthful rebellion, and the Supervisor’s cold authority—all without hiring actors or building costumes. This gave the team a solid visual reference for casting and wardrobe decisions down the line.


Notably, in a scene where two enforcers drag a worker, the enforcers were sourced from the BMS Kit, while the worker was a digital double of Erdurak himself.
“The performances were motion-captured by three people. I was the one acting for my digital double. The two others were Bryon Qiao who was the motion capture expert on set. And Melis Caner (Melniverse) she was also helping me with the pre-viz by acting as one of the characters, and she ended up acting as one of the characters in the final live-action film.”
Onur Erdurak – Director / Writer / 3D Generalist



Previsualization and Motion Capture Integration
To meticulously plan Makina, Erdurak utilized Unreal Engine for previsualization, employing Metahumans and LiDAR scans to create a 1:1 match with the actual filming location.
“I used Polycam to create LiDAR scans of the actual filming location, allowing for a 1:1 match between the Unreal Engine previs and the on-set shoot.”
Onur Erdurak – Director / Writer / 3D Generalist


Motion capture played a pivotal role in this process. The entire film was previsualized using ROKOKO motion capture tools: two headcams, one suit, and gloves. Using Rokoko’s Smart Suit Pro II, Erdurak captured performances to swiftly navigate the planning phase.
“We were able to go through the entire script, all the actions, all the blocking and movements. Motion capture allowed me to move through the planning phase incredibly quickly.”
Onur Erdurak – Director / Writer / 3D Generalist
This approach enabled comprehensive rehearsals of the script, actions, blocking, and movements, laying a solid foundation for the live-action shoot.
Using iClone and ActorCore for Lip Sync Animation and Previz
Erdurak relied on iClone to animate Makina’s concept scenes, helping him craft cinematic sequences before actual filming began. By using iClone’s real-time animation capabilities, he was able to quickly test different shots, camera angles, and character interactions.
Once the characters were designed, Onur brought them into iClone and ActorCore to build animated sequences. These were more than storyboards—they were fully animated scenes with dialogue, lip sync animation, motion capture, and environmental lighting.

With ActorCore’s motion packs and iClone’s real-time engine, he was able to:
- Block camera movements and lighting.
- Animate facial expressions and dialogue.
- Test emotional beats without expensive rehearsals.
To ensure the motion capture data aligned seamlessly with the film’s vision, Erdurak used iClone 8 for synchronization and cleanup. This step was crucial in refining the animations before integrating them into the final production.
“I used iClone 8 to sync and clean up the mocap data that made it into the final film.”
Onur Erdurak – Director / Writer / 3D Generalist
Here’s an example of the animated concept art scene he created for Makina: Watch it on Instagram
Blender Workflow and Crowd Simulations
Integrating Reallusion tools with Blender was a significant aspect of Erdurak’s workflow. He utilized the Blender Auto Setup plugin to streamline the process, facilitating smooth transitions between Character Creator, iClone, and Blender. Sharing his expertise, Erdurak produced tutorials to assist others in mastering this workflow:
- Master Character Creator to Blender: Ultimate Auto Setup Guide: This guide covers exporting characters, integrating motion capture data, and refining animations.
- Populating a Futuristic KitBash3D City with iClone Crowd Simulation: Demonstrates the use of iClone’s crowd simulation tools to populate large-scale scenes efficiently.
A dystopian underground society isn’t complete without crowds of workers. Instead of casting dozens of extras, Onur used iClone’s crowd simulation tools. By pairing ActorCore characters with iClone’s real-time engine, he created realistic background characters—walking, working, and blending into the scenes.
These resources offer practical insights for both beginners and experienced artists aiming to enhance their skills and streamline their projects.

Why This Workflow Matters for Indie Filmmakers
Creating a short film—especially a sci-fi or dystopian one—used to require huge teams and budgets. Onur Erdurak’s approach to Makina exemplifies the harmonious integration of live-action and digital techniques. By leveraging advanced tools and motion capture technologies, he brings a unique dystopian world to life, challenging the boundaries of traditional filmmaking. His dedication to sharing knowledge further enriches the creative community, inspiring others to explore and innovate within their own projects.
By using tools designed for 3D animation, he was able to:
- Design characters before filming.
- Create previz scenes that improve on-set direction.
- Use crowd simulation to add depth and scale.
- Keep production agile, visual-first, and collaborative.
This is a blueprint for how indie filmmakers can embrace tech, without losing narrative focus.

FAQ
What software did Onur use to create characters for Makina?
He used Reallusion’s Character Creator 4 for modeling and iClone with ActorCore for animation and previz.
Is Makina a 3D animated film?
No, it’s a live-action short that uses 3D tools extensively for previsualization, character design, and crowd animation.
How does iClone help indie filmmakers?
iClone provides real-time 3D animation, lip sync, and camera blocking, helping filmmakers plan scenes efficiently.
Can I learn 3D filmmaking tools as a beginner?
Yes! Onur Erdurak shares free tutorials that walk through his process step by step.
What are the benefits of combining Reallusion and Blender?
Reallusion speeds up character creation and animation, while Blender offers detailed customization, lighting, and rendering.
Follow Onur Erdurak
Website:
http://blendreams.com/
YouTube:
https://www.youtube.com/@onurerdurak
Instagram:
https://www.instagram.com/blendreams/
Twitter:
https://twitter.com/blendreams
TikTok:
https://www.tiktok.com/@blendreams


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