
Character Creator 5 has been released, and it was well worth the wait, and a welcome release to beginners and pros with its usual ease of use we have come to expect from Reallusion products. Over the past five releases, Reallusion has brought some of the most time-consuming and difficult animation tasks, character creation and rigging, to anyone that wants to make a character.
No technical experience necessary.
This release brings characters to a new level from gaming to cinematic needs as it includes High-Definition Characters, High-Definition morphs, and High-Definition facial animation by including Subdivision levels from 0 (lowest to 2 (highest), providing three levels of mesh density to suit a wide range of needs.
With three levels, this also brings up another interesting and much-needed new feature: baking normal maps to transfer features from a high-poly character to a low-poly character (projecting) using maps, not mesh. I’ll get more into this later on in the article, but I can say they have made it a simple process as usual.
CC5 Launch Bundle
For those not familiar with all this the CC5 Launch Bundle consists of CC5 Deluxe, the new ActorMIXER Pro plugin with the core library.
ActorMIXER Core Library includes 44 HD scanned head shapes and textures across four ethnicities: Asian, Caucasian, African, and Middle Eastern. (It will cost you hundreds if you purchase 3D-scanned heads in the market)
HD Ultimate Morphs is different from the Ultimate Morphs Pack currently available for CC3+, it includes fine-tuned, realistic body parts and facial features. Users can refine facial details to full-body shape with built-in sliders, even baking the details into normal maps on lower base meshes.
HD Human Anatomy Set includes 12 avatars across diverse anatomy features that are animation-ready and customizable with ActorMIXER.

HD Characters & Morphs
Character Creator 5 introduces a major advancement with its new HD Character Base that supports up to 16 times more mesh detail through subdivision for cinematic-quality visuals and real-time performance. The system bridges game-ready characters with film-quality rendering by combining enhanced shaders, high-resolution eyes with a new eyelash system, and full support for displacement maps to achieve real geometric depth even in close-ups.
The upgraded HD morph system allows detailed anatomical adjustments without changing the character’s bone structure, enabling variations like muscular builds, feminine curves, or aging effects.
Character Creator 5 also features a next-generation facial animation system with an expanded HD Expression Profile that drives more blend shapes for subtle micro-expressions. A corrective constraint system ensures all facial movements remain anatomically accurate, preventing distortion and providing more lifelike emotional detail.
Overall, Character Creator 5 sets a new standard for real-time HD character creation, combining flexibility and fidelity for games, film, and VFX production.
HD Facial Animation
Reallusion’s Character Creator 5 introduces a next-generation HD Facial Animation system designed to deliver cinematic realism. Built on 262 blendshapes and 128 corrective morphs, the new rig captures everything from subtle micro-expressions to complex lip-sync with film-quality precision. The result is more lifelike characters that move beyond the uncanny valley and bring digital performances to a new level of believability.

Seamless integration with iClone tools like Face Puppet, Face Key Editor, and Motion LIVE ensures intuitive control and flexibility. The system also supports mocap pipelines such as iPhone and AccuFACE, and aligns with Epic’s MetaHuman Animator for high-fidelity performance capture. Even legacy CC3+ models benefit from the Extended-Plus Profile, which adds corrective morphs and mocap compatibility, making Character Creator 5 a powerful hub for animators seeking both realism and efficiency.
- Next-gen HD Facial Animation with 262 blendshapes + 128 corrective morphs capturing detailed micro-expressions and lip-sync
- Seamless iClone Face Puppet, Face Key, and Motion LIVE mocap support
- Compatibility with iPhone mocap, AccuFACE, and MetaHuman Animator
- Extended-Plus Profile upgrades legacy CC3+ models, boosting corrective morphs and mocap compatibility
- Enhanced mesh detail, HD morphs, and displacement maps for cinematic realism
Baking and Projecting High Poly Maps
Baking maps refers to the process of pre-calculating and storing complex information about an object’s surface into texture maps. These maps can include details like lighting, shadows, and other surface characteristics. By embedding this information into the maps, the rendering process becomes more efficient, as the computer doesn’t have to calculate these details in real-time. This technique helps achieve high-quality visuals while optimizing performance, significantly reducing the computational load when scenes are rendered.
Projecting was at one time an advanced skill. I use it in ZBrush, and the process was already simplified a lot by then. Now Reallusion has made it even easier by giving us a simple, straightforward method of projecting details from, for example, a 500K mesh to a 50K mesh with little to no loss of detail. Let that sink in. Less polys, same look.

The general idea behind projecting is taking at least two versions of the same mesh—one very high poly and the other very low poly. We do the work on the high poly mesh with the detailed character, then use the High-Definition maps to create detail instead of mesh for use on the low poly character. This allows us to dramatically alter and lower the mesh density (poly count).
In simpler terms, imagine you have a very detailed 3D model (high poly) with lots of tiny details. This model can be quite complex and heavy for computers to handle in real-time. To make it easier to work with, we create a simpler version (low poly) with fewer mesh details and more map details. The projection process transfers the detailed information from the high poly model onto the low poly model by creating texture maps that capture intricate details like bumps, shadows, and textures. These maps are then applied to the low-poly model, making it look as detailed as the high-poly model but with much less computational load.
By using these techniques, artists can create highly detailed and realistic 3D models without the need for complex and resource-intensive calculations during rendering. Character Creator now has a simple process to create up to three levels of mesh density. If you can click a button or check a box, you can bake. Overall, baking and projecting maps are crucial techniques in 3D animation and computer graphics that enhance both the visual quality and performance of rendered scenes.
ActorMIXER Plugin
ActorMIXER is a valuable tool in itself and worth the upgrade for a lot of creators who need unique characters, particularly if they can make those new characters from existing assets. It is beginner-friendly with ease of use. We can even drag in custom morphs for all sorts of possibilities.
Reallusion released a free and a Pro version of the plugin. This opens up new possibilities of combining our current characters to create even more characters with the mixer wheel. It is a very simple and intuitive way to mix existing character parts including heads for more unique characters.

We can mix the body or facial parts, including the Head, Head Shape, Eyes, Nose, Mouth, Forehead, Ears, and Chin. With this enhanced morphing via the ActorMIXER wheel, we can easily and quickly produce unique characters from our existing character base. ActorMIXER Pro comes with random face generation too.
Not only can we use the ActorMIXER wheel to create unique heads, but we can also apply the same principles to the body morph. This includes adjustments to the Body, Bone Scale, and Body Shape. By manipulating these parameters, we can achieve a wide range of body types and proportions, allowing for the creation of truly unique and diverse characters.
Whether you’re aiming for a more muscular build, a slender frame, or anything in between, the body morph options provide the flexibility needed to bring your vision to life. This level of customization ensures that each character can be tailored to fit specific artistic or narrative requirements, enhancing the overall creative process.
ActorMIXER Pro
- Visual Interface
- Blend character, head & body
- CC5 Embed Contents
- ActorMIXER CORE LIBRARY
- Create own mixer library (Presets and Wheels)
- Random Character Gen
- Package mixer assets
Auto Setup for Marmoset, Maya, and Blender
Maya – Auto Setup for Maya is a free plugin designed to streamline the import and rendering of high-definition characters and animations from Character Creator, iClone, and ActorCore directly into Autodesk Maya. The tool automates rigging, facial animation controls, material assignments, and offers integrated lighting presets, helping artists create cinematic-quality renders with minimal manual setup.

Blender – Auto Setup for Blender is a free plugin that connects Blender with Character Creator, iClone, and ActorCore to enable a smooth workflow for 3D character and animation development. The tool eliminates the need for manual FBX imports by providing real-time, two-way data synchronization called Data Link, allowing artists to transfer character models, morphs, poses, animations, lights, and cameras between platforms with a single click.
Marmoset Toolbag – Auto Setup for Marmoset Toolbag is a free plugin that simplifies the process of importing and rendering high-definition characters and animations from Character Creator, iClone, and ActorCore into Marmoset Toolbag 5.0 and above. This tool automates the assignment and baking of Reallusion’s Digital Human Shaders, enabling photorealistic ray-traced rendering with full control over skin, wrinkles, hair, eyes, and teeth materials.
MetaHuman Support
Reallusion offers a comprehensive MetaHuman integration pipeline that connects its Character Creator and iClone software with Unreal Engine’s MetaHuman Creator and animation system.

This pipeline enables seamless transfer of customized head shapes, skin textures, high-resolution body textures, and dynamic wrinkles from Character Creator to MetaHuman, ensuring ultra-realistic character representation in Unreal Engine.
iClone 8.6 Update
The iClone 8.6 update is packed with features and improvements for character realism, animation control, and export flexibility, especially when paired with Character Creator 5 (CC5). Now, you can import MetaHuman facial animations and use CC5’s HD and Extended-Plus profiles for more detailed corrective shapes and better subdivision control. The eye shaders got an upgrade too, with new occlusion and tearline systems that get rid of mesh intersections and make tear ducts look super realistic.
On the animation side, there’s a new facial parts strength option and expanded Motion LIVE functionality, which lets you do non-linear curve editing for characters with corrective facial profiles. Exporting is smoother now with new FBX presets for Marmoset Toolbag, Unreal Engine 5 skeletons, and UEFN. Other updates include better eye modeling, optimized file compression, and bug fixes for crash scenarios and Unreal control rig mappings.
Summary
There is far too much to cover with the CC5 release and subsequent articles will look at some of these tools in more detail. CC5 is so feature-packed that it just can’t be adequately described in one article.
It doesn’t matter if you are a beginner or seasoned professional, CC5 can help you achieve even more unique characters than previous versions, and is a next-level step above CC4, which was a character powerhouse in its own right.
If you have never tried Character Creator, then version 5 is a perfect time to start. You will be creating characters almost as soon as you download and install it. Then you will be wondering why you wasted so much time on other methods.
Don’t wait… try the free trial and explore a new world of 3D character possibilities all with full facial and lip sync features!

MD McCallum – WarLord
Digital Artist MD “Mike” McCallum, aka WarLord, is a longtime iClone user. Having authored free tutorials for iClone in its early years and selected to write the iClone Beginners Guide from Packt Publishing in 2011, he was fortunate enough to meet and exchange tricks and tips with users from all over the world and loves to share this information with other users. He has authored hundreds of articles on iClone and digital art in general while reviewing some of the most popular software and hardware in the world. He has been published in many of the leading 3D online and print magazines while staying true to his biggest passion, 3D animation. For more information click here.










































































































