David Arandle, A.K.A. ‘The Extraordinary Tourist’ or ‘TET’ for short is an Independent Artist, Animator, Writer, and Animated Video Producer.
He writes the blog – Animation and Video Life, detailing the behind the scenes of his own animated projects, as well as showcasing animation and video related applications, books, creators, tutorials and other resources for beginner to intermediate animators.
“Cartoon Animator is still focused on making the animation process as easy and fun as possible.”
Hasraf ‘HaZ’ Dulull – Writer, Producer, Sci-fi Director
Hasraf ‘HaZ’ Dulull
Hasraf ‘HaZ’ Dulull started his career in video games, and then Visual Effects for Film and TV, before transitioning to directing and producing with his breakout sci-fi indie feature film – THE BEYOND, which was released by Gravitas Ventures, and premiered at #2 on the iTunes charts before trending on Netflix and fully recouping its budget quickly and becoming a profitable feature film.
His second feature film 2036: ORIGIN UNKNOWN, which starred Katee Sackhoff (Battlestar Galactica, Another Life) earned a limited theatrical release in the US before landing on Netflix.
He was later hired to direct the pilot for Disney’s action comedy mini series – FAST LAYNE, and was also credited as creative consultant on the entire series and directed three additional episodes when he wowed Disney channel executives with his vision for the 8 part series. HaZ is repped in Hollywood by The Gotham Group, and is the co-founder of production company (http://hazfilm.com/)
Haz Dulull is currently developing genre TV, feature and animation projects utilizing virtual production and Unreal Engine, his understanding of utilizing ground breaking technology with storytelling has recently lead him to go into production as the director on the CG animated feature film adaptation of the acclaimed video game Mutant Year Zero, where he used Reallusion’s Character Creator 3 and iClone to create his realistic film character in just 1 week.
” The benefits of real-time visuals like Reallusion and Unreal Engine, is that they allow me to be as hands on as possible with every aspect of animation filmmaking such as setting up the camera moves, to choreographing the action all physically hands on, directly inside the scenes. “
Hasraf ‘HaZ’ Dulull – Writer, Producer, Sci-fi Director
Using Cartoon Animator, Ward Anderson is reviving the retro look of the much loved television cartoons of the 1960’s and 70’s in a series of short films and music videos.
With a background in writing and performing rather than animating, in this interview Ward explains how Cartoon Animator allows him to get the animation results he wants in faster timeframes, without the extensive knowledge from a background in animation.
” Cartoon Animator has made it possible for me to blend the principles of animation that have been around forever with the efficiency that modern technology has given us. “
Ward Anderson – Comedian / Writer / TV / Radio Host
AAA motion capture to fit any size project, game, film or budget
Reallusion, the developer of Character Creator and iClone, known for its real-time character creation and animation, launches a browser-based 3D motion platform: ActorCore. ActorCore offers one of the most diverse 3D mocap motion libraries with thousands of high-quality character motions for the Business, Training, Archiviz, Film, and Game industries.
“Reallusion strives to continually revolutionize Character Creation and Character Animation. Motion assets and motion capture is the most time-saving and effective ingredient to give life to all characters, and studios do much of their production relying on mocap libraries. ActorCore is a steady source for the highest quality motion capture. We’ve carefully planned our performance collections and are now delivering thousands of premium and professional on-demand sequences. ActorCore focuses on quality and accessibility to easily acquire the motions you need.” Charles Chen, CEO, Reallusion Inc.
Reallusion, the software developer, today announced its partnership with the Creative Media Industries Institute (CMII) to establish real-time animation and motion capture lab software for students and studios. The official launch of the Reallusion North American Demo and Training center, located at the CMII, brings together the innovative technology from international 2D and 3D animation software and content developer Reallusion for 3D character creation, real-time animation and motion capture with the production facilities and computer labs at the state of the art emerging technologies center located at Georgia State University’s CMII.
Reallusion and Creative Media Industries Institute
From AI-generated photos to AI-generated characters – Reallusion and Generated Photos launch a total solution for digital crowd generation.
Digital Human toolset provider Reallusion, teams up with Generated Photos – company creating AI headshots , to launch a total solution that converts AI-generated face photos into fully animatable 3D digital doubles that can be used to create crowds for film, game, archviz, visualizations, and more.
See how ASIFA-SOUTH is using Reallusion’s Cartoon Animator 4 to do just that.
Thanks to befores & afters journalist Ian Failes reporting on how ASIFA-SOUTH brings animated mascot into livestreams with the help of Cartoon Animator 4.
With special designed 2D “mascot puppets” and using Cartoon Animator 4’s abilities to live-track facial performance and hand movements and create real-time lip sync. ASIFA-SOUTH has made their video sessions into very different experiences.
The choice of Cartoon Animator came partly from its accessibility. All users need is a webcam or iPhone, while a lot of extensibility can also come from using a Leap Motion device for finger and arm capture-to-animation. The simple set-up brings a lot of value to the sessions. – Marisa Ginger Tontaveetong, president of ASIFA-SOUTH
Professor Apple in fully cartoon rendered form.
Tontaveetong is particularly excited about adopting a tool, in Cartoon Animator, that is not only able to assist in communication and interaction, but also likely to be something that animation-centric members will be curious to explore themselves. For example, a recent live animation voice-over battle hosted by ASIFA-SOUTH utilized Cartoon Animator to enable users to make 30-45 seconds of animation as a way of both learning the tool and the art of V/O.
Long-time After Effects user and Cartoon Animator power user and content creator, Warwick Hays runs through the process he used to create this Comedy sketch animation, using Cartoon Animator 4 and its huge selection of ready-to-use characters, assets and pre-made character motions to bring them into Adobe After Effects to add a bit of polish to the final animation.
My name is Warwick Hays and I’ve been using After Effects for a long time. I have also delved into and creating content with Cartoon Animator for a number of years now, as I am a featured content developer on Reallusion’s Content Store.
I have, in the past, used After Effects to animate characters and have always found it difficult to keep track of keys while keeping my projects simple to manage. Then I found Cartoon Animator’s quick, simple and a short learning curve. All I needed was an easier way to get what I created in Cartoon Animator back into After Effects to be able to add a layer of effects and post-processing..
With the recent release of the Cartoon Animator to After Effects plugin EVERYTHING is much easier. I wanted to show how I use some of the key features in both software packages to produce fast character animation and add a few ‘bells and whistles’ to the animation at the end.
Sebastian has worked in different industries; Aero Space, Insurance, Metallurgy, and as an IT professional. Two years ago, with one of his best friends, they decided to quit their respective jobs and create Arduinna Silva Studio.
Arduinna Silva Studio is a team of passionate, professional artists who are constantly on the look for improvement and perfection in what they do. They strive to provide the highest quality assets, textures and materials, and only work with real-time engines. For two years they have had the opportunity to collaborate with many architects, world’s leading studios and companies with big names in the world of video games such as Epic Games.
Recently they have embarked on adopting the iClone Ecosystem with iClone Animation, Character Creator 3 and the Unreal Engine pipeline, which has allowed them to breakdown previous barriers in development, cost constraints, deadlines and more.
” I looked at iClone since version six was released, it is definitely heading in the right direction. It is surely becoming an essential tool in the real-time software toolkit. “