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Using AI-Generated Images as 3D Scenes in iClone

While 3D is the lifeblood of many digital artists and animators, we also embrace the beauty of 2D with backgrounds, cutouts and camera placement to provide a world much more complex than we would be able to do using only 3D assets. As we all know, the problem with 3D assets, even those that are optimized, is that they can bring our computers to a crawl causing skipped frames and timing issues that can be missed until they show up in the final render needing more work to correct.

This is problematic for all 3D software applications as the amount of computational overhead for 3D objects is a common problem and has a direct impact on how smoothly our computer can handle the load and not start having hiccups.

Storytelling

Experienced animators know how to work with 2D assets, and a lot of that experience involves layout and camera placement. I’ve said many times that the camera is the animator’s friend in that it can be used to show or not show certain parts of an animation that may not be up to par or even necessary for the story to advance.

In science fiction, particularly space travel, the interiors of cockpits and spaceships of various sorts can be very simple in some cases, but most likely they are filled with eye candy to make the viewer go “Wow” for a few seconds when viewing a scene for the first time. This is a delicate balancing act between wowing the viewer while not distracting them from the story.

This is the point at which I naggingly remind everyone that advancing the story is the most important task in a production. From a one-person operation to a huge team, advancing and enhancing the story with visuals can make or break the production in the eyes of the viewer. Too much eye candy and the focus on the story can be lost but the right amount, at the right time, in the right scene will not only enhance the scene but also draw in the viewer to see all the cool stuff you have put together.

Easy First Scenario – Hallway or Corridor

For our first scenario we’ll look at a very simple use of an image with a character to create a compelling scene. This can involve dialog or another character but, in this instance, we are just going to walk down a 2D hallway with a 3D character.

This one is easy as you just dump a 2D image into the workspace as a background. iClone then provides the perspective or you can force the perspective with scaling to make the character appear to be walking down a hallway. This provides an opportunity for adding eye candy and giving the viewer a glimpse of your sci-fi world.

AI Prompt Focus

Midjourney Prompt: “frontal view of long bulkhead filled with Controls”

When generating the background corridor image, you will want to focus on a prompt that will show the corridor facing forward or at a slight angle. The more forward facing the better.

In this instance I used Midjourney with a very simple prompt of “frontal view of long bulkhead filled with Controls” as referenced above. You may have to experiment with the prompt, but you’ll notice I didn’t use corridor or hallway even though they would be just as appropriate so play around with prompt.

When you’ve used tools like Midjourney enough you should start to get a feel of how it reacts to certain prompts to achieve desired results. As you will see, I rarely use extensive prompts as I usually start with a simple prompt in most cases. There is nothing wrong with a verbose prompt except for those occasional times they start fouling up parts of the image.

Load your character and rotate it to where it faces the opposite direction then pull it back to where it fills most of the screen.

You can turn on the grid initially to get your bearings and line the character up in the walkway of the image if needed. It’s OK if you can’t see the character’s head or legs at this point. iClone will handle the perspective shift. 


Just follow the tutorial below to see how simple integrating 2D and 3D can be for a stroll down an ornate hallway, factory catwalk or corridor.

Blending a solid color overlay with low opacity is a simply way to take the edge off of the difference in the lighting and appearance of the background versus the 3D assets and 3D lighting.  Add an Image Overlay of a solid color that matches or enhances the scene in this case I used blue to blend and cool the scene. Cover the entire scene with Image Overlay until the overlay is all you can see then go into the texture tab and lower the opacity to “blend” the 3D assets with 2D assets. This is generally 40 percent down to as low as 10 percent, but experimentation is encouraged.

Second Scenario – Space Transit

Midjourney Prompt: “command bridge of a futuristic starship with huge forward screens and brightly lit control panels”

TIP: Sometimes you may need to add “–no seats, benches” (and variations) to get a clean cockpit so you can use your own 3D seats.

Let’s take a look at a simple space transit scene that could serve as an establishing shot or the start of a scene. In this scenario, we will be looking at the inside of a starship cockpit with crew members at consoles while the ship speeds through space. We could make the cockpit simple enough to populate with 3D consoles and props but let’s say the script calls for an impactful image that shows off technology as we might expect on such a ship.

In this case there is no dialog so we can really dig in on the eye candy, using an ai-generated image instead of 3D consoles or a 3D cockpit.  The only 3D assets in the scene are the characters, their seats and the particle FX.

 The scene looks good, takes little time to set up and can be one of those scenes that sticks in the mind of the viewer due to your choice of image.

Third Scenario – Sci-Fi Base

Midjourney Prompt: “futuristic cyberpunk spaceport landing pad”

We are going to get a bit more ambitious with this scenario with it being a more complex scene using “layers” of AI imagery cut out from the original image. I use the term “layers” loosely here as iClone doesn’t have that type of layer, but we just load our cut-out images into the 3D workspace and re-create the original image with space between the cutout images.

The first two scenarios relied on a fixed background, but this one will rely on image planes and image overlays.

Quick Recap

For this you will need an image editor like Photoshop used in this example and an ai-image generator if one is not built into the editor. A main image is generated then we go into our image editor to mask or cut out the parts of the image we want to separate into layers. If you choose to cut out an object like a large rock or boulder because you want a character to hide behind that object you then need to fill that hole you cut out using a marquee and generative AI as shown in the following tutorial.

If we cut out the foreground of an image to have separation between foreground and background, we will need to fill that hole in the background too. Eventually we will have a background with foreground layers stacked in front of each other for spatial and visual separation. This will help to blend the 2D images with 3D assets.

Overview

  • Generate Image
  • Cutout Prominent Features
  • Use AI–generation to fill up those cut out holes in the background
  • Arrange the cut outs so they reproduce the original image with separation between them.
  • Add what 3D assets and VFX are necessary and animate!

If you are new to this, don’t panic. This is all demonstrated in the tutorial below. It’s another example of a technique that sounds hard but is in fact very simple to execute once you see what is going on.

Summary

AI-generated images are providing another avenue of visualization that many small studios and home animators have not had access to.

Camera work with 2D imagery can be very tricky for beginners. You soon find out that there is little you can do other than zoom in and then you have to be judicious with it. Camera and imagery can coexist once you understand the concept of using an image plane instead of the background with the camera attached to the image plane, so it moves with it.

That, however, is for another article at another time as we have already covered a lot of ground if you are just starting on your animation journey. Basically, for AI-generated cutouts you need to learn to use the marquee, lasso and related tools in your photo editor and as you saw with the above tutorial sometimes a photo editor can do a good job of separating elements from an image without a lot of interaction from the user.

MD McCallum - WarLord

MD McCallum – WarLord

Digital Artist MD “Mike” McCallum, aka WarLord, is a longtime iClone user. Having authored free tutorials for iClone in its early years and selected to write the iClone Beginners Guide from Packt Publishing in 2011, he was fortunate enough to meet and exchange tricks and tips with users from all over the world and loves to share this information with other users. He has authored hundreds of articles on iClone and digital art in general while reviewing some of the most popular software and hardware in the world. He has been published in many of the leading 3D online and print magazines while staying true to his biggest passion, 3D animation. For more information click here.

Master Character Creator to Blender: Ultimate Auto Setup Guide

Onur Erdurak – Director / Write / 3D Generalist

Onur Erdurak

My name is Onur Erdurak, and I’m a director, writer, and 3D artist from Turkey with a passion for storytelling. I hold a bachelor’s degree in Cinema from Izmir University of Economics, where my love for filmmaking truly took shape. During my studies, I had the opportunity to participate in the Erasmus Student Exchange Program. I spent a year in Slovenia to further my cinematic education.

While still a student, I embarked on my first filmmaking endeavor—a no-budget short film titled STRANDED. With just one location and one actor—my talented uncle, Kemal Erdurak. He is a professional actor. I tested my skills in VFX, writing, and all aspects of production. Thanks to the dedication of a great team, STRANDED premiered at the Cannes Film Festival Short Film Corner in 2018. This marked my official debut as a filmmaker.

Currently, I am a Fulbright grantee pursuing an MFA at Loyola Marymount University in Los Angeles. I struggled for years to master Blender. I finally found my breakthrough during the COVID-19 pandemic. This was inspired by Ian Hubert’s “World Building in Blender” video. This led me to launch my passion project, Blendreams. I share my renders and animations on Instagram. I also offer tutorials on YouTube. Today, Blendreams has grown into a community of over 100,000 followers.

In this guide, I’ll walk you through how to use the free Blender Auto Setup plugin. This will help you create a seamless workflow between Character Creator (CC4), and Blender. We will cover everything from exporting characters and integrating motion capture data to refining animations and optimizing your project. Whether you’re just starting out. Or you are looking to enhance your existing skills. This guide will provide practical tips to ensure a smooth and efficient process.

“The CC/IC Auto Setup for Blender brings everything from Character Creator and iClone. It sets up everything correctly to ensure the best quality, providing a lot of customization options afterward.”

Onur Erdurak – Director / Write / 3D Generalist

How to Export Your Character from Character Creator to Blender: A Comprehensive Guide

Creating characters in Character Creator 4 (CC4) for film projects in Blender is an exciting and detailed process. Once your character is ready, exporting it to Blender can open up a world of possibilities for further animation and refinement. This guide will walk you through each step. This includes motion capture integration to final adjustments in Blender. It ensures your character transitions smoothly between these platforms.

Recording and Retargeting Motion Capture

Recording and Retargeting Rokoko Motion Capture to Character Creator or iClone
Recording and Retargeting Rokoko Motion Capture to Character Creator or iClone

For my project, I used the Rokoko Smart Suit Pro II to record motion capture data. The process is straightforward and can be applied to any motion capture or animation file:

  1. Drag and Drop: Simply drag and drop the FBX file onto your character in Character Creator.
  2. Retarget the Animation: Click on the character, select the same file again to retarget the animation properly.
  3. Reference Pose: Rokoko sets the first frame to a T-pose, which is crucial for accurate retargeting. If your animation lacks a reference frame or you’ve cropped the beginning, skip this step.

This process is also applicable in iClone. You can further clean up the animation. You can also export directly from Character Creator.

“I’ve been using Character Creator 4 (CC4) for over a year. As someone who focuses on telling human-centered stories through animation, its seamless integration with Blender has been invaluable. It’s intuitive workflow allows me to bring my characters to life effortlessly, helping me tell the stories I envision with clarity and precision.”

Onur Erdurak – Director / Write / 3D Generalist

Exporting the Character from Character Creator or iClone

There are two primary ways to export your character from Character Creator or iClone:

Method 1: Traditional Export

  1. File Export: Go to File > Export > FBX > Clothed Character.
  2. Select Blender: From the drop-down menu, choose Blender.
  3. Texture Settings: Set Max Texture to 4K for the highest quality. Convert the image format to JPEG for smaller file sizes.
  4. Animation Settings: If your character has animation, ensure you click “Current Animation.” Define the animation length and set the frame rate appropriately. In Character Creator, choose “All” for the animation length, which will automatically match the project length.

Note: In iClone, set in and out points manually if your project length is extensive, as exporting with “All” checked can be time-consuming.

  1. Final Export: Click Export, and create a new folder for the characters to keep everything organized.

“iClone truly simplifies the character animation process! The ability to export fully rigged characters and convert them into a Rigify rig with IK controls in Blender with one click is incredibly useful. This feature makes the workflow much smoother and more efficient.”

Onur Erdurak – Director / Write / 3D Generalist

Method 2: Using the Blender Pipeline Plug-in

For a slightly faster workflow, the Blender pipeline plug-in is an excellent alternative. This plug-in allows for seamless export of characters between Blender, Character Creator, and iClone.

Installation Guide:

  • Follow this installation guide for downloading and installing both the free Blender Pipeline plugin, and the Blender Auto Setup tool.

Importing the Character into Blender

To import your character into Blender, you’ll need the free CC Tools add-on (Blender Pipeline Plugin).

  1. Download and Install CC Tools Add-on: Then in Blender, go to Edit > Preferences > Add-ons > Install. Install the add-on and enable the Rigify add-on as well.
  2. Using CC Tools: The CC Tools add-on appears in the “N” panel, which you can toggle with the “N” key. If you have wrinkles enabled in iClone and facial animation, ensure the wrinkles option is checked.

Rigify Integration

  1. Import Character: Click on Rigify, then import your character by navigating to your file.
  2. Set Up Rigify Rig: This will bring in your character with the Rigify rig. It will set up a complex node system. It gives you flexibility over the materials. You can make adjustments to the wrinkles and other settings in the “N” panel under “Character Build Settings.

Animation Adjustment in Blender

Blender offers robust tools for fine-tuning your character’s animation.

  1. Clean Up Keyframes: Open the Graph Editor. Select all bones in Pose Mode. Delete unnecessary keyframes, particularly those for scale.
  2. Non-linear Animation: Use the Non-linear Animation panel to create an additive animation layer. Change the Blending option from “Replace” to “Combine” for easier animation adjustments.
  3. Enable Auto IK: In Pose Mode, enable Auto IK for simple clean-ups. Regular IK can be enabled from the CC Tools add-on under the “Item” tab in the “N” panel.

Running Python Scripts

When reopening your project file, Blender may prompt you to run a Python script. This script powers the options in the “Item” tab, so ensure you trust the script’s source before executing it.

Blender may prompt you to run a Python script.

Transferring Characters Between Project Files

To transfer a character between project files:

  1. Copy Character: Select the character’s rig, right-click, choose “Select Hierarchy,” then copy (Ctrl+C).
  2. Paste into New Project: Paste the character (Ctrl+V) into the other project file.
  3. Adjust Light Path Settings: Set the transparent light bounces manually under light path settings for proper rendering.

Transferring Facial Animation

If you need to transfer facial animation between characters:

  1. Keyframe All Shape Keys: Use the following script in Blender’s scripting panel to keyframe all shape keys:
  1. Run the Script: Click on the character without keyframes and run the script. Copy the keyframes from one character and paste them into the other.

Attaching Accessories in Blender

Attaching accessories is straightforward:

  1. Reset Bone Positions: In Pose Mode, reset the rotation and position of all bones using Alt+R and Alt+G.
  2. Attach Object: In Object Mode, position the accessory. Then Shift-click on the bone in Pose Mode. Parent the object to the bone (Ctrl+P > Bone).

Fixing Clothing Issues

If your character’s skin is peeking through their clothing:

  1. Masking: Instead of deleting hidden faces during export, use Blender’s masking options to hide the protruding areas.
  2. Add-on for Masking: Check out my free add-on for one-click masking in Blender. See Masking tutorial.

Conclusions

By following these steps, you can ensure that your characters created in Character Creator are imported into Blender with precision. They will be ready for further animation and refinement. Whether you use the traditional export method or the Blender pipeline plug-in, the process is streamlined and efficient.

Final Scene: You can check out the final scene created using this process. The characters were voiced by Jonny Cruz. Melis Caner (@melniverse) also lent her voice. The scene was constructed using KitBash3D Cargo and the Trashkit add-on.

For those interested, special discount codes are available:

  • Trashkit: Use code “blendreams10” for 10% off here.
  • KitBash3D: Use coupon code “Blendreams20” for 20% off here.

Happy animating!

Follow Onur Erdurak

Website:
http://blendreams.com/

YouTube:
https://www.youtube.com/@onurerdurak

Instagram:
https://www.instagram.com/blendreams/

Twitter:
https://twitter.com/blendreams

TikTok:
https://www.tiktok.com/@blendreams

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Reallusion 2024 Animation At Work Contest Starts! Entries close on January 07 PST

Reallusion is excited to announce the 2024 Animation at Work Contest launch. This annual contest invites 2D artists of all levels to showcase their skills and creativity using Cartoon Animator 5. With four unique categories, cash prizes, and industry exposure, the contest promises to be a celebration of talent, innovation, and artistic expression.

Contest Details

The 2024 Animation at Work Contest is designed to inspire both beginners and professionals to bring their animation ideas to life. The contest starts on October 18th, and the submission closes on January 7th, 2025. The Winner Announcement date will be set in late January.

Submission Categories & Special Awards

  • Business & Commercial: Create animations that promote products, services, or businesses creatively.
  • Comic & Arts: Show off your artistic flair by turning comic panels and artwork into dynamic 2D animations.
  • Education Animation: Create animations teaching science, history, Math or everyday training. This category serves to enhance teaching experiences with Cartoon Animation videos.
  • Best Use of CTA5: Show off your mastery of Cartoon Animator’s dynamic features like secondary motion, spring dynamics, motion pilot, and more.
  • Best Live Performance: Integrate live animations, voice lip-sync, and facial motion tracking to create amazing live-stream productions.
  • Best Use of XPPen: Whether you’re working with vector or PSD files, display your best 2D creations using the XPPen drawing tablet.
  • Vertical Shorts: Capture attention on mobile with a 60-second vertical animation that’s designed to go viral. Tell a unique story, using unforgettable characters!

Sponsored Prizes

Contestants have the opportunity to win cash prizes, sponsor gifts, and Reallusion products. Additionally, participants can request a FREE 2-month license for Cartoon Animator 5 (CTA) to use during the contest period, allowing them to learn, and work with a full version of Cartoon Animator 5. To further support newcomers, there is unlimited access to Cartoon Animator tutorials on courses.reallusion.com to help entrants perfect their skills and connect CTA with their favorite 2D tools.

Support for New Animators

Reallusion is committed to making 2D animation accessible to all. With Cartoon Animator, artists can leverage features like Motion Pilot and Puppet Stage to create animations in seconds. Additionally, the Reallusion Forum and Cartoon Animator Facebook Group offer a supportive space where participants can ask questions, share progress, and get advice from seasoned community animators.

How to enter

To participate, entrants must submit their animated projects through the official Reallusion Animation at Work Contest webpage. Submissions can be made on video-sharing platforms such as YouTube or Vimeo, with a link provided during the entry process. Full submission guidelines and contest details are available on the Reallusion website.

>> Learn More about 2023 Animation At Work winners, or click the banner below to enter the contest!

Animating Expressive Jack Black: CC ZBrush Face Tools & iClone

"The ZBrush Face Tools for Character Creator is a powerful addition to the Character Creator and iClone ecosystem. It enables faster and more efficient character development and animation." Antony Evans | Co-Founder of Digital Puppets UK
Animating Expressive Jack Black: CC ZBrush Face Tools & iClone

Unleashing the Power of Real-Time Character Animation

Antony Evans from Digital Puppets UK

My name is Antony Evans. I am the Co-founder of Digital Puppets. It is a UK-based animation studio specializing in character design, animation, and virtual avatars. In this exclusive series, we’ll take you behind the scenes of our latest project—bringing the likeness of Jack Black to life.

Across three parts, we’ll explore how we utilized the innovative ZBrush Face Tools for Character Creator 4 (CC4). We used them to enhance facial expressions. We also tweaked wrinkle maps and finally animated the face using the iClone AccuFACE plugin for facial motion capture.

“The ZBrush Face Tools for Character Creator is a powerful addition to the Character Creator and iClone ecosystem. It enables faster and more efficient character development and animation.”

Antony Evans | Co-Founder of Digital Puppets UK

Crafting the Jack Black Avatar

In the first part of our series, we delve into the process of using the new CC ZBrush Face Tools features. We explore how to use these tools. These features help prepare a character model for animation with the AccuFACE plugin for iClone. We’ve previously covered model building in other videos. This time, our focus is on how the CC ZBrush Face Tools accelerates the refinement of facial morph expressions.

To create our Jack Black avatar, we started with our standard technique. We used the Character Creator Headshot plugin. We began with a photo of Jack Black to sculpt a likeness in a realistic style.

From there, we gradually transitioned into a stylized, cartoon version. A common challenge in character creation is extensive sculpting. After extensive sculpting, the facial morphs often fail to move correctly. This occurs especially when the model deviates from standard human proportions.

This is where the CC ZBrush Face Tools prove invaluable, streamlining the adjustment process and ensuring that our expressions stay true to the design

Animating a stylized Jack Black with CC ZBrush Face Tools and iClone

Understanding ZBrush Face Tools for Character Creator

The ZBrush Face Tools for Character Creator features allow animators to work directly with the base mesh. The base mesh includes pre-set facial expressions and lip-sync capabilities. However, when you alter the base mesh, especially for more stylized characters, expressions can become distorted.

Previously, fixing this required the Face Profile Editor and extensive back-and-forth between Character Creator and ZBrush. The CC ZBrush Face Tools simplifies this by sending all blendshapes to ZBrush at once, allowing you to adjust essential expressions like jaw movement, brow position, and more, in one go

Here’s an example of how the facial expressions appeared before making adjustments with FaceTool. After refining the different facial morphs, we achieved significantly improved results.
Before and after of how the facial expressions appeared before making adjustments with the ZBrush Face Tools for CC.
Utilizing reference images of Jack Black to guide the creation of his facial expressions
Utilizing reference images of Jack Black to guide the creation of his facial expressions

In our video, you’ll see how we used the CC ZBrush Face Tools to refine expressions. These expressions were for our Jack Black avatar.

Although we needed to make some additional tweaks using the facial profile tool due to the character’s unique proportions, the Face Tools significantly reduced our workload, enabling us to create a more polished final product

We utilized online reference images of Jack Black to guide the creation of his various facial expressions. Our goal was an accurate match.

It’s possible to create these expression shapes without references. However, having them on hand is invaluable. This is especially true when striving to capture someone’s likeness authentically.

In the reference image below, you can see the various facial expressions we refined in ZBrush. The image above is a ZBrush screenshot. The one below is a Character Creator render. It is complete with hair and accessories.

Refining Wrinkle Maps

In the second part of our series, we focus on customizing wrinkle maps. The preset wrinkles in Character Creator are quite effective. The CC ZBrush Face Tools offers a more intuitive way to fine-tune these details. You can do this directly on the model in ZBrush. This approach enhances the normal maps. It also allows for direct painting onto the model, giving you greater control over the final look.

Wrinkle maps add a vital layer of realism to characters. With CC ZBrush Face Tools, the process becomes more experimental and creative. We kept the wrinkles subtle for our stylized Jack Black avatar. The video demonstrates how even small adjustments can make a significant difference. Additionally, wrinkle maps in Character Creator are compatible with other software like Unreal Engine. This compatibility makes them versatile tools in any production pipeline.

Customizing wrinkle maps with Character Creator
Customizing wrinkle maps with Character Creator

Facial Animation with iClone AccuFACE

The third and final part of our video series covers facial animation using iClone AccuFACE. This iClone tool excels in remote work scenarios. It allows you to create facial capture from prerecorded videos. These videos can be edited before finalizing the animation. This feature is particularly useful given that much of our work at Digital Puppets is done remotely.

AccuFACE supports both prerecorded and real-time facial capture, giving us flexibility depending on the project. One standout feature is its integration with iClone AccuLips, which records the viseme track simultaneously with the facial capture. This synchronization eliminates the need to align lip-sync and facial movements separately. It streamlines the animation process and enhances the natural flow of expressions.

In our demonstration, we show how combining AccuFACE with AccuLips produces more dynamic and lifelike animations. After recording, Character Creator’s robust toolset allows further refinement. You can achieve this by keyframing, re-recording specific elements, or using puppet tools for real-time adjustments.

 iClone AccuFACE allows you to create facial captures from prerecorded videos
iClone AccuFACE allows you to create facial captures from prerecorded videos

Final Thoughts

The ZBrush Face Tools for Character Creator is a powerful addition to the Character Creator and iClone ecosystem. It enables faster and more efficient character development and animation.

Reallusion continues to push the boundaries of what’s possible in real-time production, making our work not only easier but also more detailed and expressive.

As the industry moves toward real-time workflows, tools like these will become indispensable for studios worldwide. I’m excited to see what future updates will bring and encourage anyone in character development to explore Character Creator and iClone.

The ZBrush Face Tools for Character Creator is a powerful addition to the Character Creator and iClone ecosystem
The ZBrush Face Tools for Character Creator is a powerful addition to the Character Creator and iClone ecosystem

Follow Digital Puppets UK

Website:
https://digitalpuppets.co.uk

YouTube:
https://www.youtube.com/@DigitalPuppets

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Blender Concept Artist Ventures the Crossroads of VR Modeling and Character Creator

VR Modeling Concept Artist – Ace Carman

Ace Carman is a seasoned environment concept artist with over six years of professional VR modeling experience in the industry. After graduating from art school in California in 2018, he has worked on major projects like Call of Duty, all while carving out a unique artistic path. His entry into the art world came after transitioning from a military career in the Marines. 

Ace Carman

Initially on track to become a history teacher, Ace was inspired by an influential illustration professor to pursue art, ultimately leading him to California and igniting his passion for digital painting and concept art. Currently, Ace is teaching an online course titled 3DD Exploration to Execution at Brainstorm, where he covers topics such as kit building, lighting, terrain creation, hard surface modeling, and VR modeling workflow incorporating Character Creator, Blender, ZBrush, Substaince Painter VR Modeler.

Ace first caught our attention on ArtStation due to his remarkable concept art piece, Acid Refineries. This work showcases his innovative use of Substance 3D Modeler and highlights his ability to seamlessly import assets into Blender. The coolest aspect of Ace’s process is his use of VR not only for environment modeling but also for creating characters, which he rigs in Character Creator (CC) to effortlessly pose them in Blender.

Ace’s Artstation

Embracing VR Modeling

From the start, Ace believed the shift from loose concepting to 3D creation presented major challenges, until he discovered the power of VR modeling. This approach allowed him to quickly block out entire scenes and refine models in a more intuitive way. It not only simplified working with organic shapes but also made it easy to integrate assets from sources like Megascans, enabling him to swiftly build landscapes and avoid the tedious task of editing mesh components.

Ace Carman rigs his characters with Character Creator using VR

Ace’s approach involves blocking landscapes on a simple cube in VR, exporting a Z-depth to terrain generation software, and achieving rapid results. He has also transitioned to using Adobe Substance VR Modeler, which has resolved many technical hurdles associated with virtual modeling.

Discovering Character Creator

Character Creator unexpectedly became a key part of his workflow. Frustrated by the tedious posing process in ZBrush, especially for armored characters, he sought an alternative. After exploring several options, he settled on Character Creator, being impressed by its accessory features. This tool enabled him to efficiently handle the hard surface physics, a crucial element in his character designs.

He called Character Creator a game-changer, saying, “It meant I didn’t have to navigate a complex character art pipeline in ZBrush. I could focus on the cool things I wanted, and Character Creator made it happen seamlessly“. This simplicity has made Character Creator an integral part of Ace’s workflow, easing many of the typical challenges in 3D modeling. Other plugin integrations include Headshot and SkinGen, helping to boost the realism and quality of his characters.

Integrating Character Creation with VR

Initially hesitant about modeling characters in VR, Ace took the plunge and created a character from scratch. He was pleasantly surprised by the efficiency and effectiveness of Character Creator during the rigging process; Noting that, despite being primarily an environment artist, the software made the process straightforward: “It worked easier than any other method I’ve tried”.

Modeling the character with Substaince Painter VR Modeler
Auto-rig the character with Character AccuRIG

Ace appreciates CC accessory options, which allow him to incorporate armor, shoulder pads, and belts without mesh distortion. This feature has enhanced the quality of his character designs, providing him with a reliable platform for creating unique characters.

Ace Carman’s evolution as a 3D artist is marked by pivotal transitions, from traditional techniques to embracing cutting-edge tools like VR and Character Creator. His adaptability has boosted both efficiency and creative potential, showcasing how modern technology is reshaping the future of concept art.

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Animating AI-Generated Models: A Step-by-Step Guide

Rodin, AccuRIG, and ActorCore inspire the next wave of creativity for 3D artists

José Antonio Tijerín

José Tijerín, a digital illustrator and 3D sculptor, is the creator of the video game “Dear Althea” on Steam and the content pack “We’re Besties” available in the Reallusion Content Store. In this article, he demonstrates how AI streamlines 3D model creation, featuring Rodin and its integration with ActorCore’s 3D motions and AccuRIG, a free auto-rigging tool.

The AI Revolution in 3D Creation

The 3D industry is undergoing a real revolution with the advent of AIs that generate 3D models. Of all the AIs I have tested, Rodin promises to transform the way 3D characters and models are created. In this landscape of technological advances, it is crucial to understand how these types of AIs can not only complement but also be enhanced by established tools.

ActorCore and AccuRIG offer a complete and optimized solution for professional 3D content creation. Together with this AI, these tools offer never-before-seen opportunities for artists without 3D skills to work on projects based on three-dimensional environments.

See my workflow on how these three worked together and created amazing results.

Rodin: A New Frontier of 3D AI Generation

Rodin represents a quantum leap in 3D model generation, using advanced algorithms to create characters with an unprecedented level of detail and realism. This AI is not only capable of generating complex geometries, but also understands and applies textures and materials in a coherent way based on our sketches. Being able to go directly from the conceptual design of a character to the 3D model drastically reduces the time it takes to go from idea to final result. 

Rodin, a tool for generating 3D models from images or text, offers artists the opportunity to see their 2D sketches in the form of a three-dimensional model by generating geometry and materials. One of its main distinguishing features is the opportunity to ‘redo’ the model and textures a large number of times in order to find the perfect finish. It also allows 3D control via Bounding Box, Voxel or Point Cloud to manipulate scale and shape. Finally there is a mesh editor for quick tweaks and advanced options such as adding negative cues and pose control that offer far more control than any other AI today.

Rodin stands out for its ability to generate several results based on the same reference, free of charge, from which we can choose the result that best suits what we were looking for. This gives us the control that most of today’s AIs can’t give us and makes the 3D creation process much more creative. 

However, its true strength is revealed when it is integrated with tools that have already proven themselves in the industry. This is where ActorCore and AccuRIG come into play, offering functionality that perfectly complements Rodin’s capabilities.

AccuRIG: Perfect Complement to AI-Generated Models

AccuRIG is the best free tool to complement Rodin. Although Rodin can generate complex models, the rigging process remains a crucial stage for these models to be animated effectively. This is where AccuRIG proves its worth, automating rigging with amazing precision, yet also allowing artists to manually adjust the result so that the character skeleton is exactly what we are looking for and the characters can be animated in a coherent way. 

AccuRIG’s compatibility for rigging a wide variety of models, from humanoid figures to fantastical creatures, makes it the ideal complement to Rodin-generated character designs. This synergy between Rodin and AccuRIG not only streamlines the rigging process, but also ensures that models are ready to be animated with ActorCore 3D motions that can then be used in iClone. This way we can go from 2D character design to a fully functional 3D model in a Unreal Engine or Unity project in a matter of minutes. 

ActorCore: Elevating the Potential of AI with 3D Animation

ActorCore is a platform that has established itself as a great resource for any 3D professional. With its extensive library of high-quality animations, ActorCore not only allows users to take advantage of Rodin-generated creations, but also brings them to life with precise and natural movements for any 3D character.

ActorCore’s mocap animations, created using advanced motion capture technologies, ensure that any Rodin-generated character moves with impressive fluidity and realism. In addition, ActorCore allows us to visualize these animations directly on our characters in the 3D viewer for free, ensuring that they are perfectly suited to the specific needs of any type of professional project. This also allows an artist to show their idea to the rest of the team in a much more effective way, instead of just presenting a couple of sketches, now an artist can show a character full of life in a matter of minutes completely free of charge and without any knowledge of 3D modeling or animation.

iClone: the Fastest Real-time 3D Animation Tool

To work with the rigged and animated character, there is no better program than iClone. With its tools we can edit the animation and work with the character to adjust it as much as we want to our needs. Thanks to this, for example, we can make our characters fit into the scenarios of our project or make them interact with each other. When we finish we will see that one of the great advantages of using iClone is its integration with other programs, so we will be able to send our character to Unity or Unreal perfectly configured in less than a minute. So, iClone will save us from having to work with multiple programs and with the tool sets it offers, it will allow us to focus only on what’s important.

Synergistic Integration: Rodin, AccuRIG and ActorCore

Rodin’s integration with ActorCore and AccuRIG can drive a new era in 3D content production. While Rodin brings with it the promise of more creatively generated 3D models, ActorCore and AccuRIG ensure that these models are not only visually stunning, but also fully functional and accurately animated. The real power of this combination lies in the ability of these tools to work together, creating a workflow that maximizes efficiency while leaving more room for creativity and experimentation.

Check out these great tools that bring real innovation to 3D content creators:

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Discover how Incamera uses ActorCore to blend practical effects with digital animation, revolutionizing workflows for modern filmmakers.

Replacement Animation with ActorCore: Insights from JP’s Bench

James Price - Visual FX Artist
James Price – Visual FX Artist

James PriceInCamera

In September 2020, Incamera transitioned from a studio hire facility and production company. They became a full-fledged special effects powerhouse. They now collaborate with companies of all sizes across both the broadcast and commercial sectors. During this pivotal period, they launched their own YouTube channel. The channel showcases practical effects techniques used in the film and TV industry. They aimed to preserve and share this valuable knowledge with their audience.

Over the years, Incamera has produced a wide range of content. They cover techniques such as pyrotechnics, animatronics, motion control, miniature photography, and more. The goal of their YouTube channel is to educate and inspire filmmakers of all levels. It demonstrates that practical effects remain a viable and powerful tool in modern filmmaking. When combined with CGI in the right context, these practical effects can create extraordinary results.

Incamera’s ethos emphasizes a ‘hybrid’ approach to visual effects. They educate filmmakers that CGI doesn’t have to be the default for every project. Instead, they encourage exploring alternatives that blend practical effects with digital techniques for a more balanced, creative outcome.

With a client roster that includes industry giants like Disney, Netflix, BBC, ITV, and Lego. Incamera continues to push the boundaries of practical effects. They are also producing unique content for their YouTube audience. Their ambition is to expand their content further. They aim to showcase even more examples of visual effects. They are also providing hands-on knowledge to aspiring filmmakers.

With a client roster that includes industry giants like Disney, Netflix, BBC, ITV, and Lego. Incamera continues to push the boundaries of practical effects.

James Price (JP) has over 20 years of professional experience in TV and film production. His roles include those in the art department, visual effects supervision, and special effects. He recently joined Incamera to help create exciting new content for their channel.

In their latest video, JP’s Bench highlights how modern digital tools like ActorCore are revolutionizing the animation process. The video explores the use of replacement animation. It showcases how ActorCore’s extensive library of high-quality assets and seamless integration streamline animation workflows. Discover how traditional stop-motion techniques blend with cutting-edge technology. This blend boosts creativity, enhances quality, and saves time in creating dynamic, fluid animations.

“When I found out about ActorCore’s AccuRIG tools for quickly rigging a character and applying motion to a model, I was astonished at how simple and efficient it was…it was right at the end of our project and within minutes I had exactly the results that I was wishing for”

James Price – Visual FX Artist

How Incamera Uses Reallusion Software to Innovate in Filmmaking

In today’s fast-evolving digital landscape, filmmakers constantly seek new techniques to blend traditional and modern tools for visual storytelling. One company at the forefront of this innovation is Incamera. Earlier this year, Incamera produced a video series recreating iconic scenes from Ridley Scott’s classic sci-fi film Alien.

To bring their ambitious vision to life, they utilized Reallusion’s cutting-edge software. ActorCore show the potential of these tools for animators and filmmakers worldwide.

ActorCore & AccuRIG: A Game Changer for Filmmaking

In one episode of Incamera’s Recreating Alien series, JP (James Price) is Incamera’s lead creator. He needed to bring extra realism to a miniature set. He did this by integrating foreground CG characters. Reallusion’s AccuRig tool inside ActorCore made it easy for him to quickly rig a character .OBJ figure, which was then multiplied and animated using the vast motion library in ActorCore.

Incamera produced a video series recreating iconic scenes from Ridley Scott's classic sci-fi film Alien.

“ActorCore has transformed the way I approach animation. The extensive library and easy integration make it an invaluable tool in my animation workflow.”

James Price – Visual FX Artist

The character was exported via OBJ sequence. It was then brought into Adobe After Effects. JP used VideoCopilot’s Element 3D plugin to duplicate and composite the figures into the final scene. This quick yet powerful solution added depth and complexity to the project. It showcased how digital tools like ActorCore can elevate physical model-based projects.

Check out the Recreating Alien episode here:

Bringing Digital Animation into the Physical World with Replacement Animation

In a recent example, JP demonstrated how Reallusion’s ActorCore could be used to explore replacement animation. This is a technique traditionally applied in stop-motion. Replacement animation involves swapping parts of a puppet or model. This creates fluid movement. JP’s experiment gave this method a modern twist by incorporating ActorCore into the mix.

JP used a run cycle from ActorCore’s extensive library to create a series of 3D-printed figures. These were then physically photographed via stop motion, bridging the gap between digital and practical effects.

“The test example that I used to demonstrate replacement animation was very simplistic, but using a cycle of motion from ActorCore made it work brilliantly!…it took almost no time at all to select a suitable animation and have it linked to a figure that I really liked’ ”

James Price – Visual FX Artist

To achieve this, JP imported a 20-frame extract from ActorCore into 3D Studio Max. The frames were then exported as STL files, with support structures attached for 3D printing.

Using Dragonframe, a widely respected tool for stop-motion animation, the frames were captured and controlled to achieve the perfect sequence. This innovative use of digital animation blended seamlessly with traditional techniques, expanding the horizons of how filmmakers can work.

Why ActorCore is Essential for Filmmakers

Extensive Motion Library

One of ActorCore’s greatest strengths is its vast library of motion-capture animations, covering everything from simple actions to complex movements. These pre-made animations can save filmmakers and animators hours of work while delivering realistic and natural character motions.

ActorCore’s greatest strengths is its vast library of motion-capture animations

Quick and Seamless Integration

ActorCore is designed to work effortlessly with major animation software. These include 3D Studio Max, Unreal Engine, and Adobe After Effects. The tool’s easy integration allows filmmakers to quickly bring in digital assets. They can apply animations and focus more on creativity than the technical details.

High-Quality Assets

In addition to its animations, ActorCore provides a range of high-quality character assets. These assets are meticulously designed for flexibility and detail. Whether you’re creating animated CG characters or blending digital elements with practical effects, ActorCore offers the precision you need.

ActorCore provides a range of high-quality character assets.

JP on Reallusion’s Creative Potential

“I really love the broad range of solutions that Reallusion has…I feel like I’ve only scratched the surface of what creative uses their software and motion libraries have to offer. I can see so many opportunities to use their products to help us integrate digital characters into miniature sets and virtual production scenes…to make some great examples of how practical and digital tools can blend together, to make some magic happen.

James Price – Visual FX Artist

This sentiment reflects the power and versatility that tools like ActorCore bring to the filmmaking world. These tools help creators like JP push the boundaries of visual effects. They do so by merging traditional techniques with modern technology.

ActorCore help creators like JP push the boundaries of visual effects. They do so by merging traditional techniques with modern technology.

The Future of Hybrid Filmmaking

Going forward, JP and his team at Incamera plan to continue experimenting with how Reallusion’s software can enhance their creative process. They aim to combine old-school craftsmanship with state-of-the-art digital tools. The accessibility and ease of use of products like ActorCore open up new possibilities for filmmakers, especially in the realm of independent and small-budget productions.

Reallusion has become an essential part of our toolkit,” JP explains, “allowing us to achieve professional-grade results quickly and affordably. We’re excited to continue exploring new ways to innovate using these tools

James Price – Visual FX Artist

Final Thoughts: Why You Should Consider ActorCore

For filmmakers looking to enhance their productions with high-quality digital animations, Reallusion’s ActorCore offers a reliable and efficient solution. With its expansive library of motion capture animations, seamless integration, and user-friendly interface, ActorCore is an invaluable tool for creating captivating scenes—whether for physical model sets or fully digital environments.

The possibilities are endless, and as JP’s work with Incamera shows, tools like ActorCore make it easier than ever for filmmakers to bring their visions to life.

Follow Incamera

Website:
https://incamerafx.com/

YouTube:
https://www.youtube.com/@InCameraTV/featured

Instagram:
https://www.instagram.com/incamerafx/

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Create Walking Talking Mario for Live Performance

Scott Evans

Hello, I’m Scott Evans, founder of Digital Puppets, an animation studio specializing in motion capture and VTuber production. We’ve collaborated with Disney, Cartoon Network, BBC, and creators worldwide.

I’ve received many inquiries about the differences between Adobe Character Animator, Live2D, and Reallusion’s Cartoon Animator 5. While I’ve created numerous videos on Character Animator, I’ve recently switched to Cartoon Animator 5 due to its new features that suit my workflow perfectly.

Instead of just explaining, I’ll show you Cartoon Animator 5‘s capabilities with a new Super Mario puppet I’ve created. Recognizable characters like Mario allow me to showcase the full potential of motion capture and trigger-based animation. Let’s dive in!

Setup a Living Mario

Before I started the design, I collected lots of Mario images and videos and tried to find his unique expressions and postures.

Once the character concept design was complete, I layered it in Photoshop, ensuring all elements were correctly organized.

Next, I imported the graphics into Cartoon Animator and aligned it with CTA’s PSD Character Templates, which offers a straightforward setup process. I positioned the character’s key points, like the arms, neck, knees, and feet, using anchor points. This step is crucial as it allows for smooth movement and animation. Once the character is set up, it’s almost ready for animation!

Animate Mario with 360 Head Turn

One standout feature is the 360 Head Turn, offering more dynamic motion than Live2D’s parallax system. While Live2D is popular, it can be somewhat limited for puppet creation. The 360 Head Creator, however, enables complex movements. I’ve layered Mario’s head with elements like the jaw, nose, eyes, and shading, resulting in a smooth 2.5D effect in 360 Head Creator that lets him look in any direction seamlessly. For those exploring advanced animation, I highly recommend trying this tool.

Smooth Facial Animations with Sprite Sequence

The enhanced image sequence feature allows us to create complex animations directly within characters, enabling precise control over facial movements, something difficult to achieve with basic face tracking alone. I’ve also created sequences for eyelids and eyebrows, allowing for seamless combinations of various expressions. This flexibility makes it easy to mix and match, giving characters more natural and expressive animations.

Real-Time Animation with Trigger System

Puppet Stage lets users build up custom triggers to make character animation easy and interactive. I’ve set up expressions for Mario, like happy, sad, and surprised, which can be activated instantly with key presses. I’ve also added different body triggers and camera angles, making the animations more engaging. This allows quick emotion changes to create expressive performances, perfect for live shows or real-time content.

Facial Mocap and Audio Lip Sync

The facial mocap and head-driven body movement features create smooth, lifelike animations that bring characters to life. With tools like Live Face, you can capture detailed facial expressions and achieve precise lip-sync in real-time. Head movements drive full-body actions, allowing characters like Mario to pivot, gesture, and move naturally, adding a dynamic and realistic touch to the animation.

Engaging Animations with Versatile Cameraworks

The Camerawork allows for multiple dynamic views during animation. You can easily switch between angles like full-body, upper-body, head and shoulders, or close-up, making live shows more engaging and professional. You can also create scrolling animations, like in classic Mario games, by setting the camera to follow the character along a path, keeping them centered on screen. It helps make the animation flow better and keeps the audience focused.

Massive Asset Library

The software offers a vast library of assets, including animations, VFX, and motion packs, for creating puppets. New packs like Cartoon Puppet and Anime Puppet allow you to mix facial and body movements to create unique performances. You can also add VFX, props, and backgrounds, linking them to character movements with custom hotkeys. For example, you can synchronize a happy expression with sparkles or a sad face with tears using the same key. This flexibility makes it easy to create visually rich animations with minimal effort.

Green Screen Setup for Live Streaming

You can activate a green screen background with a single click. This lets you place your character onto different backgrounds, which works well for platforms like OBS, Twitch, and other streaming services. It’s an easy way to add animated characters to any virtual setting during live shows.

Conclusion

The software offers a great workflow for making eye-catching animations, ideal for live shows or YouTube. It’s perfect for VTubers and animators wanting to improve their content. This is just a glimpse of what’s possible, explore more on the Reallusion YouTube channel. For questions, contact me at info@digitalpuppets.co.uk. Stay tuned for more tutorials and comparisons. See you next time!

About Cartoon Animator

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Reallusion’s 2024 3D Character Contest – Meet the Winners!

Within 3 months, 267 submissions were submitted from 55 countries to the 2024 3D Character Contest.  These entries showcases the best 3D character design and animation created using Reallusion’s powerful character production ecosystems.

Reallusion’s 2024 3D Character Contest was held between May 1st to September 30th, 2024. Within 3 months, 267 submissions were submitted from 55 countries. showcases the best 3D character design and animation created using Reallusion’s powerful character production ecosystems – Character Creator for 3D character creation, iClone for facial and body animation, and AccuRIG for rigging.

“At Reallusion we are proud to see an influx of high-level character artists who are adopting Character Creator and iClone into their professional pipelines. The contest proved the viability of using Character Creator to create unique 3D characters without thematic limitations. We congratulate all who participated, and look forward to bringing more innovations to the industry.”

– Enoc Burgos, Reallusion Director of Partnership Marketing

Prize Sponsored by Renown Industry Leaders

The 2024 3D Character Contest was hosted by Reallusion and sponsored by industry leaders such as NVIDIA, Maxon, Rokoko, Noitom, KitBash3D, 3DConnexion, KeenTools, TexturingXYZ, and Fox Renderfarm. Through this contest, Character Creator’s extensive pipeline allows artists to seamlessly integrate a new workflow designed for rapid creativity with zero sacrifice in character quality.

Meet our winners

REALISTIC CHARACTER DESIGN

Under this category, entrants create a realistic human character in Character Creator by combining the character base with tools like ZBrush, Substance Painter, Marvelous Designer, Blender, Wrap, Texturing.xyz, and Maya.

1st Place: The Last Entry – by Konrad Hetko, 3D Character Artist | Poland

“Reallusion’s tools were incredibly helpful, especially the ease of switching between Character Creator and ZBrush using GoZ. But what I appreciate the most is FaceTools, which takes care of the most tedious aspects of working with morphs and dynamic normals by automating everything with just one click!” – Konrad Hetko

2nd Place: Shannaz – by Tomáš Babka, 3D Artist | Czech Republic

“I really like tools from Reallusion. Especially the Character Creator. They help me speed up the character creation process tremendously. Quality textures, Topologies, Meshes and Morphs are of a high standard and very well made. As well as tools and addons for Blender, ZBrush, Unreal or Unity. Any pipeline including characters can be significantly sped up.” – Tomáš Babka

3rd Place: Hard Battle – by Jeet Shah, 3D Character Artist | India

“Character Creator introduced me to a refreshing new way of creating 3d characters with a very non-destructive approach with its hundreds of sliders (if not thousands using additional Headshot sliders) for full body modifications. I could easily try out new proportions, new ideas without fearing that I won’t be able to revert back to the old one. And on top of that the GoZ link allowed me to fine-tune the primary shapes that I could achieve with using only CC4. All of this flexibility comes with an additional benefit of having the character pre-rigged with both body and facial rig.” – Jeet Shah

STYLIZED CHARACTER DESIGN

Under this category, entrants create a stylized character in Character Creator by combining the character base with tools like ZBrush, Substance Painter, Marvelous Designer, Blender, Wrap, Texturing.xyz, and Maya.

1st Place: ASTIN – Chemical Oasis – by Jorge Leonardo Ayala Arias, 3D Character Artist | Colombia

“It’s such an ease to have a faithful base to the concept, reducing the time to see in action for the created assets and the character. Character Creator provides the possibility and versatility of adding bones for extra accessories, giving life to the character.” – Jorge Leonardo Ayala Arias

2nd Place: Avice – A Knight of the Realm – by Kurt Boutilier, Digital Sculptor / 3D Print Artist | Canada

“Reallusion tools helped me create a base mesh for my character, as well as the ability to rig and pose her much faster then modeling or rigging a character from scratch.” – Kurt Boutilier

3rd Place: Seeker – by Duai Sebastian Florez, 3D Character Artist | Colombia

“Character Creator 4 is an incredible software; it helped me save 50% of the time in my character creation pipeline. Additionally, it allows me to pose characters quickly without needing complex rigging methods. Its integration with ZBrush is so seamless that they almost seem like a single program.” – Duai Sebastian Florez

REALISTIC CHARACTER ANIMATION

Use iClone to create a realistic animation for a character made with the CC3+ Base. The character model can be customized with Reallusion tools and content or third-party software like ZBrush, Blender, Unreal Engine.

1st Place: Lisa & Fia – by Robert Lundqvist, 3D Hobby Artist | Finland

“Easy and fast character creation with Character Creator and Headshot.” – Robert Lundqvist
Watch the full entry: https://youtu.be/445XlO_ZtC4?si=ws7tYO5lXhOU9bdC

2nd Place: The Playful Deity – by Kay John Yim, Architect by day / CGI Artist by night | United Kingdom

“Character Creator 4’s Ultimate Morphs allowed me to create my character’s foundation non-destructively, which seamlessly integrated into iClone for posing and animation. SkinGen enabled me to add detailed skin textures and facial makeup, which I then exported as high-res textures for rendering in Houdini & Redshift. I utilized ActorCore motions as the base for the character animation and relied heavily on iClone’s ‘Edit Motion Layer’ and ‘Motion Correction’ for user-friendly animation adjustments. Digital Soul helped me test various realistic facial expressions before refining them with Face Key.” – Kay John Yim
Watch the full entry: https://vimeo.com/1001507778

3rd Place: NeuroNexus – by Hamidreza Hamzehpour, CG Generalist – Film/Animation Maker | United Arab Emirates

“Initially, I used the base 3D model of the character creator and sent it to ZBrush using the ZBrush Face Tool Plugin to sculpt my character on the base m, then exported the rigged character to Cinema 4D. Also, I’ve used iClone to mix some animations like walking to stop, start to walk, etc.” – Hamidreza Hamzehpour
Watch the full entry: https://vimeo.com/1004667047

STYLIZED CHARACTER ANIMATION

Use iClone to create a realistic animation for a character made with the CC3+ Base. The character model can be customized with Reallusion tools and content or third-party software like ZBrush, Blender, Unreal Engine.

1st Place: HellGal – by Loïc Bramoullé, Cinematics for indies and AA studios | France

“I started with Camilla in CC4, customizing her proportions to follow my concept, small hands and feet, elongated silhouette. I then started to design her face with FaceTools in ZBrush, already defining her custom expressions and wrinkles. I then used her body as a base to sculpt in 3DCoat, knowing I could use the skinning from CC4 to transfer the weights on my final low poly. I exported the character to Blender to make a simplified version to mocap in VR with Mocap Fusion, using my low poly environment blockout to walk around. And then import back the same animated armature into iClone. I gathered everything in blender in the end to keep polishing the environment while matching the animation, lighting, vfx, final edit, all in a single blend file. Character creator is always amazing to kickstart any humanoid character production, already supporting the really accessible facial motion capture in iClone, here with my iPad via LiveFace.” – Loïc Bramoullé
Watch the full entry: https://www.youtube.com/watch?v=2elUL3Fhjis

2nd Place: Dance of the Flying Spirit – by Melis Caner, 3D Generalist | USA

“As a 3D generalist, creating a character from scratch has always been challenging. Reallusion tools helped me build my character and animation significantly easier, faster, and more efficiently.” – Melis Caner
Watch the full entry: https://www.youtube.com/watch?v=1r5JcroWf70

3rd Place: Nesting Realm Keeper – by Varuna Darensbourg, Artist & Game Dev | Canada

“For this challenge, I was able to complete everything using CC4, iClone, PS and GoZ+. Since I switched my direction on the final deadline week, haha! I needed to work as streamlined as possible. CC4 & GoZ+ really helped me finish my character efficiently and helped to quickly create props, like the Dragon egg, pillar and more. Another super massive time saver was using the facial capture from the Voice over video, using AccuFace.” – Varuna Darensbourg
Watch the full entry: https://www.youtube.com/watch?v=TyiYUhXJnhI

BEST ACCURIG CHARACTERS

With the use of AccuRIG, artists can turn their static characters into fully animatable projects in any topology. The winning characters showcase high sculpting details with attractive poses and professional renders.

Makako Kasikay | PeruClement Neka | FranceDavid Weston | United Kingdom
Francis Bong Vun Hong | Malaysia Iván Enrique Gallardo Landskron | Chile Oscar Fernandez Gonzalez | Spain

SPECIAL AWARDS

Special Awards and Prizes are reserved for outstanding achievement in certain areas of the competition. These awards are juried by our judges and add more to the winnings.

Best Render

Affan Shiekh | PakistanHector Mercado | Dominican RepublicYash Manoj Suryavanshi | India

Best Mocap Use

Antony Evans | United Kingdom Elvis Deane | Canada

Best ZBrush Sculpt

Brady Rigg | USAWokocha Arthur | Nigeria

Best Costume

Benita Chang | TaiwanLee jiwon | Republic of KoreaOmar Andrés Pico Morales | Colombia
Renan Fabricio Gomes | BrazilYukiri | China

Best Digital Double

Jeon Ahyeon | Republic of KoreaHyejeong Kim | Republic of Korea
Sumin Cho | Republic of KoreaYunseo Lee | Republic of Korea

Best Student Artwork

Byung Hyun Yoon | Republic of KoreaMuhammad Ibrahim | Canada

HONORABLE MENTIONS

The judging process for the “2024 Reallusion 3D Character Contest ” proved to be quite difficult and took many hours of deliberation. Besides the top 3 placements from Best Character Animation & Best Character Design, Reallusion also selected 48 winners for AccuRIG characters, Special Awards, and Honorable Mentions. See the Winner Page for winner details and showcases.

Fernando Cascales | CanadaAnnika Steimle | CanadaJosé Andrés García García | Spain
Erik Larson | USASo-La Moon | Republic of KoreaDani Marti | USA
Simon Fisher | USAJennifer Kanne | USAValeriia Koloska | Canada
Jeya Jiang | TaiwanOscar Fernandez Gonzalez | SpainHenry Fabian Varon Cortes | Colombia

Click here or the banner below to learn more about the winners’ portfolios and judge comments.