

Ruben Ybarra
When most of us think of superhero films, we imagine months, if not years, of planning, production, and polish. But for filmmaker Ruben Ybarra and his girlfriend, the challenge was to create one in just 48 hours. Enter a hilariously unconventional superhero parody, THE LIBERTY LEAGUE, a villain so powerful he can control anyone’s mind… except for one “hero” whose brain is so empty he’s completely immune.
Armed with iClone, Unreal Engine, and a running list of gags, Ruben raced against the clock to bring this wild idea to life. The result? A short film that not only placed 2nd citywide in the 48 Hour Film Project, but also picked up Best FX and earned festival recognition along the way.
In this interview, Ruben talks about how the story came together, the tools that saved precious hours, and the lessons he’s learned about speed, collaboration, and creativity under pressure.
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Hey Ruben. Can you tell us about the short film you created? What’s the story, and how did you approach the superhero genre within such a tight time frame?
The story is a simple superhero parody. Once we got the genre, I had a few ideas floating around, and then I thought, hey, how about there’s a villain that is so powerful at controlling people’s minds that he defeats the Justice League heroes in minutes. However, they have a new interim team member who is so dumb that his mind can’t be controlled because it’s basically empty.
When I pitched it to my girlfriend and one of my friends, who I’ve written a ton of films with, we all chuckled and knew there would be room to put in funny bits to hash out a full story. I wrote the script with my girlfriend, and we had a blast. We figured out a simple beginning, middle, and end to the story. At that point, we throw everything we can at the wall and see what sticks as far as gags and bits. Once we have a few things that make us laugh, you rank them and quickly knock out the parts that either take too long to develop or aren’t as funny. Then we put the pieces together logically, where the gags make the most sense.
It’s pretty simple: if it makes us laugh, we’ll keep it. If only one of us is laughing… then the idea is cast aside.

What tools in iClone helped you animate so quickly under a 48-hour deadline?
The first is the crazy ease of animation in iClone. You have mocap as an option, the ability to drag and drop pre-made, professional, hand-keyed animations onto the timeline, transitions to blend between animation clips, and then fine-tune with key framing. It can’t get simpler than that.
“The crazy ease of animation in iClone is what makes everything possible under a 48-hour deadline. You can drag and drop professional hand-keyed animations, blend them seamlessly, layer in mocap, and fine-tune with keyframing — it honestly can’t get simpler than that.”
Ruben Ybarra – 3D Animator / Writer / Director
I use iClone’s AccuFACE plugin for facial mocap and Perception Neuron Studio for body mocap. It works seamlessly with iClone. It’s so simple to apply mocap to multiple characters in a scene. Even faster if they’re sitting, since I can mask their lower bodies and just record my upper body. I’ll usually complete all the mocap animation for the film in less than 2 hours.
I’m especially fond of the handmade cartoon animation series that Reallusion has released. Even if the animation isn’t exactly what you need, there are bits in one that fit perfectly and bits of another that work well. It’s as simple as splitting stock animations into pieces, cobbling them together, and adding smooth transitions. That’s some of the real power within iClone — I can mix and match different stock animations to get close to what I want, then polish it with keyframing. Simple tools like hand gestures to hold items are so fast and easy to use.
“It’s so simple to apply mocap to multiple characters in iClone. With AccuFace and Perception Neuron Studio working through Motion Live, I can animate an entire film’s performances in just a couple of hours.”
Ruben Ybarra – 3D Animator / Writer / Director
Another massive timesaver is the iClone to Unreal Live Link and Character Creator setup with Unreal. I’ve been using it since the early days when syncing assets was tricky, and materials weren’t always consistent. I even missed deadlines on a few films back then because Unreal was always an adventure with last-minute problems.
Now all I can say is WOW! It just works. I have my sets in Unreal per scene, transfer landmark items like walls and floors into iClone, so I know where to place my actors, and animate everything in iClone without even looking at Unreal. There’s zero chance I could make a film in Unreal on a 48-hour deadline without the iClone/Unreal link. Unless maybe the film was about two characters lost in a cave in total darkness! I kid… I kid…

What made your film stand out, and how did iClone save you from major headaches during the project?
From a technical standpoint, we stood out because the only limitation on telling our story was our imagination. I was able to put literally everything I wanted into the film. When writing the script, my girlfriend would have an idea for a gag and ask, “Can you animate that?” The answer was always, “Yep, I sure can.” Thanks Reallusion!
iClone really saved me everywhere. I needed cartoon-style facial animation; AccuFACE handled it. I needed characters talking quickly; just add audio files, and you’re done. I needed to animate a bunch of characters on the screen fast. Mocap and iClone Motion LIVE took care of it.
What used to be a nightmare in Unreal was syncing animation to audio. In iClone, audio naturally works perfectly in renders, but Unreal doesn’t take iClone audio. With iClone Timecode sync, all I have to do is render in Unreal and match the same audio file I used in iClone inside Premiere. Viola! They’re in perfect sync. That makes the final edit extremely fast, since I’ve already done 99% of my camera cuts in iClone.

What did you learn about speed and decision-making during a time-crunched project like this? Any tips for keeping momentum?
You have to sacrifice perfection for “good enough.” You can spend hours upon hours just in camera work, making a scene near perfect, but you’ll never finish. Keep it simple and keep moving forward. Make a schedule and stick to it. If you are falling behind in time, that means you’ll need to sacrifice time for the other events you still have yet to do. Also, the story is key. Even if the animation is a little rough, as long as the story is a good one, the audience will go along for the ride.

Your film placed 2nd citywide, won Best FX, and got Festival Recognition. What did that success feel like after such a fast and furious project?
From Friday to Sunday, I literally had 2 hours of sleep. I remember thinking, I can’t do this to my body. It isn’t worth it. After the awards and hearing the audience’s reaction at the screening, we signed up for another one. It was beyond rewarding. Working with and sharing this with someone you love is just the icing on the cake. We’re excited for the next one.

What advice would you give to someone new to 3D animation or anyone thinking of trying a speed animation challenge?
Reallusion has some fantastic tutorials. Learn the basics, then give yourself a simple project — animate just one full scene. Force yourself to finish it. Inevitably, you’ll hit challenges you can’t figure out, but instead of giving up, turn to the internet. The Reallusion forums are AMAZING. The “UE 5 Reallusion Tips and Tricks” thread has saved me so many times I can’t even begin to count. Use those resources, find the technical solutions, and finish your project.
If you’re preparing for a speed challenge, the same principles apply. Keep the story small enough that you can animate it quickly, three or so sets, a limited cast of characters, nothing sprawling. Prebuild generic sets and premake characters you know you’ll use. It’s no different than scouting film locations or casting actors ahead of time. And give yourself a dry run. Set aside a weekend, pull a random genre, character, prop, and line of dialogue, and see if you can hit the deadline. If you miss the mark, recalibrate and try again until you know where the time sinks are.

What’s one iClone feature that you think every new user should learn first, and why?
The basic animation technique of using stock motions, cutting/splicing them together, and incorporating the edit motion layer tools to create totally different and unique animations. It is one of the simplest and most powerful ways to use iClone. Once you master this, you can honestly make any character animation your heart desires.
“One of the most powerful techniques in iClone is cutting and splicing stock motions together, then refining them with Edit Motion Layer tools. Once you master that workflow, you can honestly make any character animation your heart desires.”
Ruben Ybarra – 3D Animator / Writer / Director

What’s next for you in animation? Any future projects, goals, or lessons from this experience that you’ll carry forward?
We just completed the Houston 48Hr Film Project with a fun Vampire Sitcom Film. We feel good about it, so we’ll wait to see what the judges think and maybe shop it around the film festival circuit. We plan to submit the Superhero film to more film festivals as well. We signed up for another 48Hr Festival in mid August to no rest for the weary!
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Follow Ruben Ybarra
Facebook:
https://www.facebook.com/groups/1684100315159672/user/1592285587
YouTube:
https://www.youtube.com/@alphaflightfilms64/videos
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